Being a kid making games in the early 2000s
Posted by farmerbb 1 day ago
Comments
Comment by fusslo 1 day ago
If you were lucky, there was a tutorial how to do X. But requires tool Y. Where do you get Y? Here it is on some apache indexed site! Oh, I just installed Sp0rk3h. Well, time to reformat and reinstall Windows XP. Good thing I partitioned my 40gB HDD
The learning curve for Photoshop 7, when there are 0 resources was pretty tough. I remember how proud I was when I figured out how to make an animated gif. Hammer editor (Was it called Hammer? to make maps for Half-Life engine games like Counter-Strike), There was an editor for creating an archive of images. was it a .WAD archive?
That kind of self-directed learning without hand-holding, I think, is not a bad thing
Comment by coldpie 1 day ago
It's wild to me that I actually built and shipped two decent little games with that setup, lol. I put them on Itch a couple years ago: https://coldpie.itch.io/
Comment by dustbunny 2 hours ago
Emulators on the psp was incredible too.
Psp would have been a much bigger hit if it had a second joystick. It was such a great console.
Also simply browsing the Internet on the psp was incredible too. This was pre smartphone. This was like right around the time wifi itself became mainstream.
Im jealous you had this experience! I tried to write some game code in highschool but couldn't figure out how to compile it. I think I used a c++ framework with a alligator as a mascot/logo... Started with an A I believe...
Wasn't until XNA in college that I was able to make a proper game.
Now I'm a professional game developer. I chased this field all the way.
Now I think making games for some of the android consoles is kinda the equivalent in that you can carry it around and show it to people. Or the Arduino is fun to make games for too :)
The smart phone is a fun target but the touchscreen really forces you into certain designs. The things that clamp to the phone and add joysticks to it definitely make the smartphone a much much more precise interface
Did you use that quick journal psp blog to spread this game? Remember when one of the jailbreaks was through a corrupted liberty city stories save file? Good times!
Comment by coldpie 2 hours ago
I did submit them to a couple of those PSP homebrew blogs and got some feedback from comments sections & such. I even submitted Dyox to a contest and won a flash cart for the GBA, though I never ended up doing much homebrew there. A couple years ago someone cataloging old PSP homebrew games actually uploaded videos of Dyox to YouTube which blew me away (sadly recorded at half-framerate, so the transparency effects don't show in the video because they rendered every-other frame).
I never looked into how the jailbreaks worked. My recollection is I only had to drop a file onto the storage and it would magically hack it for me. I actually never bought or even pirated a single game for the system, I only ever used it for homebrew and emulators and web browsing, hah.
If you're really curious, you can see the blog posts I wrote about the games 20+ years ago:
https://web.archive.org/web/20070220171034/http://brightnigh...
https://web.archive.org/web/20101012080343/http://brightnigh...
Comment by arjie 1 day ago
Naming ourselves what we did would probably have us outcast today considering we did so because we liked to play on the Terrorist side. Fortunately, we moved on to AoS/DotA a few years after and all was well.
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Comment by grehbies 23 hours ago
The day we finally got an XP machine and I could actually run Flash and PS and Maya and go months without having to take a hacksaw to my storage count was one of rejoicing.
Never did get beyond parsing a spritesheet and changing the animation based on inputs in Gamemaker, though.
Getting capable machines and software into the hands of the youth is in the industry's best interests, really. Not just enabling the next cohort of employees; you head off competition. Otherwise folk're forced to learn workarounds to the "system requirements" and "cost" of industry standards.
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Comment by enugu 1 day ago
The cycle of just implementing something quickly and seeing the program work for the first time with wonder was something. In contrast to later on, where I delayed implementation and took hammock-oriented programming to an extreme. Curiously, AI is bringing back the 'just do it and iterate' phase with its pros and cons.
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Comment by dasyatidprime 3 hours ago
Bonus points for using an extended editor to put normally-impossible values in stats fields to exploit different engine behaviors.
Comment by debo_ 1 day ago
Comment by dormento 1 day ago
o_O
Edit: i see you corrected it now, but with hn you never know..
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Comment by atribecalledqst 1 day ago
I think I'm glad I didn't discover 4chan or SA back then - my sense of humor was pretty horrible and edgy by itself (in my head I call it "proto-4chan"). I don't think I needed to see anything that would encourage it. South Park and Maddox were probably my biggest influences back then.
Comment by arjie 1 day ago
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Comment by atribecalledqst 1 day ago
The music in particular was so good - I was still listening to Klyfta and Barnaby's Chair long after I finished my second (third?) playthrough
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Comment by mju 9 hours ago
Every little feature in my games, no matter how small, felt like a revelation. Each mistake and new mechanic opened new worlds for me (even small things like inventing strategies to key out transparent backgrounds, automatic collision detection, etc). All of that drove my attention to how stuff works under the hood. My first encounter was with BlitzBasic, though, not the GameMaker.
I guess that creative feeling during those first attempts triggered my live long passion for programming. I've been coding for ~ 20 years now, but it all started with a crappy 2D game on my weak PC.
Comment by karmakurtisaani 1 day ago
Eventually I learned you don't really need it and felt a bit sad. Similar sadness I feel now that LLMs write all the code for you.
Comment by soupfordummies 1 day ago
The online groups where we made games together, the tons of ideas and concept art sketches in school notebooks, ZZT as someone else mentioned, the PACKARD BELL...
It surfaced this in my memory too, havent thought about it in a few decades: https://en.wikipedia.org/wiki/Official_Hamster_Republic_Role...
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Comment by mhink 1 day ago
I wonder how many people will actually remember this, but there was a game called Jay's Journey that was a surprisingly good send-up of both RPG Maker games and the kind of fantasy RPGs it was based on in general.
Comment by rootsudo 14 hours ago
Comment by tigerlily 23 hours ago
This guy's dad was so supportive at such a tender stage in life, that was the part I liked the best.
Comment by Aeolun 1 day ago
It was hilarious. I didn't know what I was doing, but the dos aesthetics and the many options for FF style attacks made me really happy at the time.
Comment by debo_ 1 day ago
It's probably my favorite JRPG... ever?
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Comment by debo_ 1 day ago
- borrowing a BASIC game-making book from the library and hand-typing programs into QBASIC on my uncle's computer, trying to figure out how to translate the slightly-different BASIC dialect in the book on the fly
- making my own ZZT[0] games for an audience of one: myself. When I discovered the web later and learned that there was a huge community of ZZT makers out there, I was floored.
I have made several games as an adult, but none of those experiences has really been as much fun as those early ones.
Comment by erdemo 1 day ago
It could represent how the web was in the 90s, but it doesn't represent what readers like these days. I sent this post to my friend and said to just open it in reader mode. Our eyes are not as sharp as in the 90s my friend.
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Comment by FLeXMurphy 1 day ago
Nice to see the list of people included on here, including FAIND (Fallen Angel Industries). Furry, Factor X, Tango Strike, the list goes on. So many great, fun games to come out of that crew. Joakim "Konjak" Sandberg is still going strong.
This was a world running parallel to things like RPG Maker, Game Maker and Flash. I'm glad someone did a write up of this, I hardly saved anything from those days.
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Comment by glimshe 1 day ago
On a phone, they make a really poor reading experience.
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Comment by QuantumNomad_ 1 day ago
I was even thinking, this is what the web used to be.
If instead of this it was written on another Medium blog or as a bunch of tweets, it wouldn’t have had the same impact that it does for me. It is the way that it should be, for the story it is telling.
Comment by learntoplaypitc 1 day ago