Dungeon Generation in the Gnomish Mines of NetHack
Posted by ibobev 3 days ago
Comments
Comment by Rooster61 3 hours ago
Comment by bovermyer 2 hours ago
Comment by OkayPhysicist 2 hours ago
If you go into the javascript and replace "for(let p=0;p<3;p++)" with "for(let p=1;p<3;p++)", and then re-execute the block in the console, you can generate run through a bunch of generations without step 2
Comment by juancn 1 hour ago
0 1 2
3 4 5
6 7 8
What's the current cell?A diagram would help
Comment by gjm11 1 hour ago
Comment by card_zero 1 hour ago
In the post, it just counts how many of the 8 tiles are floor (which means 9 possibilities, including none of them). They aren't assigned index numbers.
Edit: ha, we all jumped on you. So now this is explained three different ways.
Comment by Luc 1 hour ago
Comment by jmclnx 2 hours ago
Comment by jdw64 2 hours ago