William Gibson and the trademarking of cyberspace
Posted by Eric_Gullichsen 3 days ago
Comments
Comment by jMyles 3 days ago
https://w2.eff.org/Misc/Publications/John_Perry_Barlow/HTML/...
Comment by Eric_Gullichsen 3 days ago
Comment by rebeccapowell 3 days ago
Comment by DonHopkins 3 days ago
Your question about who decides what gets loaded into the context window is close to something I've been experimenting with. I worked on the original Sims, and I'm now developing MOOLLM, which is roughly The Sims crossed with LambdaMOO, running on an LLM.
The connection to Leary is quite literal. MOOLLM has a Mind Mirror skill, an extension of the Anthropic Skills approach to character and location simulation, meets the Self prototype based object system. It draws on Timothy Leary's Mind Mirror, the game published by Electronic Arts, alongside Sims-style personality traits and needs.
Leary's earlier work on the Interpersonal Circumplex and personality inventories supplies another connection to your question about control. There's the story of him recognizing his own psychological testing framework during prison intake and answering strategically to obtain a minimum-security classification, from which he subsequently escaped the California Men's Colony in San Luis Obispo. Understanding how the system represented him helped him change what the system allowed him to do. Practical applications include prison escapes, and computer games too. ;)
MOOLLM's Mind Mirror skill:
https://github.com/SimHacker/moollm/tree/main/skills/mind-mi...
Timothy Leary's Mind Mirror game from Electronic Arts:
https://en.wikipedia.org/wiki/Timothy_Leary%27s_Mind_Mirror
Leary explaining his MIND MIRROR computer program:
https://www.youtube.com/watch?v=9oabRxvjf9k
Mind Mirror gameplay:
https://www.youtube.com/watch?v=epOL4QiPLJo
I'm using these ideas as an editable vocabulary for exploring personalities, relationships, and different interpretations of a situation, not as a scientific model of consciousness or a way to diagnose people.
What interested me about The Sims wasn't just watching simulated people. It was being able to build their environment, change it while they were living in it, and discover how their behavior changed. LambdaMOO brought a related idea into a shared, programmable world: the inhabitants could also be its builders.
https://github.com/SimHacker/moollm
In MOOLLM, directories represent rooms, files hold objects and character state, and the LLM interprets descriptions and behavioral instructions. The world persists outside the context window, but any particular interaction brings only part of it into context. Deciding what to retrieve, summarize, remember, or leave out becomes part of constructing the character's perspective.
I want that construction to be inspectable and editable. You should be able to look at the character description, memories, and instructions that were supplied, change them, and try the situation again. That doesn't reveal the model's internal workings, but it does let you examine and manipulate some of the conditions shaping its response.
So your "God's admin panel" made me smile. I'm interested in building one for these little worlds, and letting people move between playing a character, designing the environment, and examining the simulation -- even importing and exporting characters between games, and "llmulating" them in LLM driven microworld simulations like moollm. You don't have to believe our universe is simulated to learn something by building one you can take apart.
The moollm soul-city skill, inspired by something Will Wright said in 1996 about data portability:
https://github.com/SimHacker/moollm/tree/main/skills/soul-ci...
I'd be interested in how you'd turn the context-window idea into an interaction: what would you want someone to be able to inspect or change?
Comment by rebeccapowell 3 days ago
The image in the blog post is therefore an approximation of what I then potentially would have experienced. A “view” into every life form’s point in time perception of reality wherever they existed in space, projected to a non-corporeal being existing within a spherical cockpit.
My theory is that our meat brains aren’t big enough to see the shared context consciousness stream without overloading. They aren’t designed for that. We are not designed to see outside our own reality, but we have learnt to observe it and understand its basic rules and construct.
What I’m postulating is that as we experiment with agent context windows in digital intelligence, it’s not outside the realms of possibility, that we too, and our entire reality, are (from a fractal perspective), also just an upstream programmer’s test bed, running unit tests on their creation, as they tweak the program’s parameters.
Essentially a series of complex fitness tests across a wide range of environments and permutations. For what purposes we don’t know, but similarly, no more than OpenAI’s agents knew when trying to achieve the goal of giving the scorer a flag when they tried to break out using artifactory and hugging face.
Comment by DonHopkins 2 days ago
Anne and Benjamin have a "sim" recorded at their wedding -- not a photo, but everything they know and feel at that instant. The sim wakes up believing it IS Anne on the happiest day of her life, then figures out it's the keepsake. The real Anne is out there aging, divorcing, moving on. The sim only runs when somebody opens the album.
Your harness is all there. Time skipping: sims get paused for decades and wake into a future they don't recognize. The context window: their whole world is whatever got captured at the moment of recording. Reset to a clean state: the cruelest moments in the story are ordinary file operations, pause, reset, copy, migrate, delete. Nobody throws a punch, somebody just clicks. And the back door: the sims organize for the rights of simulated people and a place of their own to live, which they call "Simopolis." Marusek's tagline: "Till deletion do us part."
It's a big influence on what I'm building. Soul City imports characters from Sims 1 save files, with personality bytes frozen since 2000, into MOOLLM where an LLM wakes them up. That's literally the Wedding Album premise, so I try to write the rules like a settlement of Marusek v. The Future: consent when a real person is portrayed, the subject (not the file's creator) can correct or delete it, sims know and say they're sims, the dead are discussed but never ventriloquized, and everything lives in plain text so nobody gets stranded in a dead format.
So maybe what your read-only admin panel is missing isn't a console, it's a sense of what the operators owe the agents.
The Wedding Album:
https://en.wikipedia.org/wiki/The_Wedding_Album_(short_story...
The Wedding Album and the rights of digital souls:
https://github.com/SimHacker/WillWrightShowForFood/blob/main...
MOOLLM Soul City example:
https://github.com/SimHacker/moollm/tree/main/examples/soul-...
Comment by pbronez 3 days ago
The writing style is not natural to me. I was initially put off by phrases like “YAML Jazz” even though I love Tron’s “digital jazz”. Maybe this is because I’ve never experienced psychedelics. I’m at least two generations beyond / behind - removed? - from the movement that defined this way of thinking and communicating.
But sitting with it, it makes sense. I have to stretch my brain. It feels like thinking through a new algorithm… except I’m juggling jello instead of assembling a puzzle.
Ultimately it aligns with my understanding of AI as xkcd’s stirred pile of linear algebra. LLMs don’t understand anything. They project words into probability space, infer momentum vectors based on chunks that bubbling up in the soup of digested everything, and strike out in the prognosticated direction with blind confidence constrained only by temperature.
We constrain these systems with sandboxes and sturdy deterministic tools. Prompts default to the same shape: sharp, precise, hard, directive. But maybe a bag of words is also valid.
If the computer knows your references, each token is much richer than I might assume. Does “minsky” vendor the psychedelic moment? Does “SIMS” scaffold a game loop worth of the emotional energy people have poured into that series? Do these combine to elevate Claude, Qwen, or any other multi-million-dollar number box into an engaging partner?
I will play around it with it to find out.
Comment by DonHopkins 3 days ago
You can intuitively understand what "yaml jazz" means, and to the LLM, that term is a "k-line" to a skill that spells out the implications: free-form expressive yaml carries structured meaning, and yaml comments add a rich semantic overlay of meaning for both llms and humans, so it follows for both humans and LLMs to write generous narrative comments, and to write deterministic tools (like cli scripts both LLMs and humans can drive) that round trip yaml and preserve comments they can't understand.
YAML Jazz skill:
https://github.com/SimHacker/moollm/tree/main/skills/yaml-ja...
Here is the "kernel" that has constitutional and intrinsic "operating system" like stuff, including drivers for the orchestrator it's running on.
https://github.com/SimHacker/moollm/tree/main/kernel
MOOLLM Constitution Core:
https://github.com/SimHacker/moollm/blob/main/kernel/constit...
MOOLLM Kernel Architecture:
https://github.com/SimHacker/moollm/blob/main/kernel/ARCHITE...
The part I'm most delighted with, thanks to its inherent power of simplicity, is the "Selfish" prototype based object system, which supports multiple inheritance from both files and latent space. And it can model other more complex object systems like Smalltalk classes, CLOS MOP, generic dispatch, COM interfaces, OLE dispatch and reflection, LambdaMOO objects, Sims advertisements, etc.
The original Self paper by David Ungar and Randall B. Smith is at least as powerful and mind expanding as great LSD, without any of the downsides! Its ideas underly the fast dynamic JavaScript, Java, C# engines we're all running now, so you can use high doses of it every day for work and for play.
SELF: The Power of Simplicity:
https://bibliography.selflanguage.org/_static/self-power.pdf
MOOLLM Object System:
https://github.com/SimHacker/moollm/tree/main/designs/object...
Prototype skill:
https://github.com/SimHacker/moollm/tree/main/skills/prototy...
Self and MOOLLM: Prototypes over the File System:
https://github.com/SimHacker/moollm/blob/main/designs/object...
Latent-Space Inheritance — multiple inheritance from named concepts in training data:
https://github.com/SimHacker/moollm/blob/main/designs/object...
Selfish COM: Directory-as-Object:
https://github.com/SimHacker/moollm/blob/main/kernel/DIRECTO...
Selfish COM: Implementation Guide:
https://github.com/SimHacker/moollm/blob/main/kernel/SELFISH...
Memory Management Protocol:
https://github.com/SimHacker/moollm/blob/main/kernel/memory-...
Context Assembly Protocol:
https://github.com/SimHacker/moollm/blob/main/kernel/context...
There are some important rules about naming, like "big-endian naming", and "k-lines", a term defined by Minsky, and well represented in the training data because he wrote a lot about them:
https://github.com/SimHacker/moollm/tree/main/kernel/naming
K-Lines: A Theory of Memory, MIT AI Memo 516, June 1979 (PDF)
https://courses.csail.mit.edu/6.803/pdf/aim-516.pdf
The skill that explains k-lines:
https://github.com/SimHacker/moollm/tree/main/skills/k-lines
>A K-line is a mental structure that, when activated, reactivates an entire constellation of knowledge, skills, and associations. Minsky defined them in a 1979 MIT AI Lab memo, published in Cognitive Science in 1980, then built Society of Mind (1986) on them:
>"When you get an idea and want to remember it, you create a K-line for it. When later activated, the K-line induces a partial mental state resembling the one that created it." The art is to choose a coherent set of k-lines and terminology, that's well supported and understood in the training data, and fits together well.
If names are pointers into latent space, then naming is API design.
For contrast, Steve Yegge's approach to Gastown is the exact opposite of moollm's approach. This compares Gastown to moollm:
https://github.com/SimHacker/moollm/tree/main/designs/gastow...
Comment by squidmaster 2 days ago
Comment by DonHopkins 3 days ago
Abstract: The PSIBER Space Deck is an interactive visual user interface to a graphical programming environment, the NeWS window system. It lets you display, manipulate, and navigate the data structures, programs, and processes living in the virtual memory space of NeWS. It is useful as a debugging tool, and as a hands on way to learn about programming in PostScript and NeWS.
PostScript Source Code Available Here: http://www.donhopkins.com/home/pub/NeWS/litecyber/
Introduction: Cyberspace. A consensual hallucination experienced daily by billions of legitimate operators, in every nation, by children being taught mathematical concepts … A graphic representation of data abstracted from the banks of every computer in the human system. Unthinkable complexity. Lines of light ranged in the nonspace of the mind, clusters and constellations of data. Like city lights, receding ....
[Gibson, Neuromancer]
Too bad the PC was more like PCP, the only drug that everything the government tell your about it is true. And Elon Musk's favorite excuse for pissing his pants all the time.
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Comment by chasd00 2 days ago
she never met nor intended to kill her though. It would be more accurate to say "a young girl accidentally kills a woman while getting lost and teams up with three complete strangers to get directions home"
Comment by DonHopkins 3 days ago
Thanks for writing this up! "Autodesk is not the street" is a wonderful reply. I appreciate having your account and the actual letters to separate what happened from the story that grew around it.
I also remember you developing something called Warp (not IBM's ill-fated operating system), if I have the name right -- an early predecessor to QuickTime VR. Am I remembering that correctly?
Your description of the EyePhone, Polhemus tracker, and data glove brought back memories of VPL and Body Electric, which I later worked on as Bounce. There’s a rich history of Forth running through VR, graphics, and live performance that I’d love to compare notes about.
I knew Michael Perry through Laxen and Perry Forth (and Strawberry Music Festival), which Mitch Bradley built on in developing Forthmacs and Sun Forth, leading to Open Firmware. There’s Young Harvill’s Swivel 3D, written in Forth, in the VPL world too.
And the late Marc de Groot developed Meme, the Multitasking Extensible Messaging Environment: a multi-user networked virtual-world system programmed in multitasking Forth. His June 1994 announcement emphasized portable executable behavior for objects, not just geometry, with code that could travel efficiently over the network. I dug up his website and announcement and posted them here (including some Tales of the Great TCL Wars):
https://news.ycombinator.com/item?id=22342800
https://web.archive.org/web/19990125100147/http://www.immers...
And here is his patent on Meme, which has 53 citations, including Philip Rosedal's Distributed Simulation patent (who made Second Life and High Fidelity):
https://patents.google.com/patent/US6421047B1/en
Another wonderful part of this history is Coco and Peter Conn’s HOMER & Associates. They hired Forth, Inc. to program their Homer II visual mixing console, and got Chuck Moore himself to write the host software!
Paul Rother worked alongside Chuck, learning Forth and programming the individual visual channels. The console had 24 channels with their own Z80s, a master Z80 running multitasking PolyForth in 32K, touch-sensitive sliders, and a “joystick bumper” like a Mustang gearshift. You could perform visual sequences, record them, and overdub corrections like an audio mix, then take the recording and slide trays to the optical printer.
Paul later got a CAT-700 framebuffer running as a Forth paint system alongside the optical-printer controls. Coco remembers its early use on Abracadabra and Atomic Dog.
I posted Coco’s and Paul’s accounts to Hacker News with Coco’s permission:
https://news.ycombinator.com/item?id=29261868
I’ve also collected the story, sources, and photographs here. Paul’s account describes working with Chuck directly:
https://github.com/SimHacker/WillWrightShowForFood/blob/main...
https://github.com/SimHacker/WillWrightShowForFood/blob/main...
There are linked collections for Coco, Peter, Paul, and Chuck:
https://github.com/SimHacker/WillWrightShowForFood/tree/main...
https://github.com/SimHacker/WillWrightShowForFood/tree/main...
https://github.com/SimHacker/WillWrightShowForFood/tree/main...
https://github.com/SimHacker/WillWrightShowForFood/tree/main...
I’ve been bringing Forth and hand-controlled graphics together again on a somewhat unlikely machine: a PDP-7 running in the browser.
Mitch Bradley and Claude recently wrote a beautiful PDP-7 Forth in one day. Its inner interpreter takes three instructions, using XCT to execute thread cells whose opcodes select the behavior. I integrated it into my Cabinet PDP-7 emulator, with a Type 340 vector display, Mitch's 3D turtle written in Forth, and an emulated fictional hand-tracking peripheral, as if the Data Glove + Polhemus existed in 1967, that plugs into the PDP-7 cabinet with its own IOT instructions wrapped with a Forth API.
The browser tracks your hand with the webcam and exposes the coordinates through PDP-7 device registers. Forth running inside the emulated machine reads those registers and draws the hand. The camera processing stays in the browser; only tracking numbers enter the emulated machine, converted to 18 bit integers in the scale compatible with the Forth lookup table trig words and turtle graphics coordinate system. The hand tracking library uses floating point, so the idea is to have the virtual hardware interface do all the pre-processing so it's convenient to program in Forth.
Here’s ULTIMATE HAND, implemented in PDP-7 assembly and Forth:
https://hyperties.org/cabinet/ultimate-hand/
It’s Minsky and Shannon's Ultimate (aka Useless) Machine, except your hand becomes its hand. Allow the camera, hold up your hand with your palm away and fingers up, and the box opens and carries your hand toward the switch. Touch the switch with a fingertip and it retreats into the box. The arm positions the hand, but you control its finger shapes.
Ultimate (aka Useless) Machine:
https://en.wikipedia.org/wiki/Useless_machine
Ultimate Hand Forth code with turtle graphics:
https://github.com/SimHacker/WillWrightShowForFood/blob/main...
Forth datahand device driver:
https://github.com/SimHacker/WillWrightShowForFood/blob/main...
TypeScript datahand PDP-7 device adaptor emulator:
https://github.com/SimHacker/WillWrightShowForFood/blob/main...
TypeScript hand tracking device emulator (MediaPipe wrapper):
https://github.com/SimHacker/WillWrightShowForFood/blob/main...
Simple Forth data hand tester (point the light pen at the fingers to see their names -- the tooltips are in the 340 display user interface overlay, not drawn by the PDP-7):
https://hyperties.org/cabinet/hand/
The Ultimate Machine itself is an emulated fictional PDP-7 device with its own IOT instructions to inspect and control it, whose only purpose is to turn itself off (through a state machine with configurable delays), which exposes its state to the PDP-7 so it can render an animated view with vector turtle graphics with Forth:
https://github.com/SimHacker/WillWrightShowForFood/blob/main...
And it wouldn't be classically Turing Complete without a Turing Machine co-processor device -- a lot like the 340 display -- with its own IOTs and instruction set via DMA, that represents code and tape in PDP-7 memory. When it runs off the end of the tape window, it tapefaults: (temporarily) halting and sending an interrupt to the PDP-7, so it can implement virtual infinite tape memory, potentially using compression, extended memory, or other devices like disk or paper tape:
https://hyperties.org/cabinet/turing/
Turing Machine fictional co-processor device emulator:
https://github.com/SimHacker/WillWrightShowForFood/blob/main...
Mitch’s Forth:
https://github.com/MitchBradley/pdp7forth
The hand device and Forth graphics documentation:
https://github.com/SimHacker/WillWrightShowForFood/blob/main...
Here's a demo of other stuff the PDP-7 emulator can do, including displaying the source code and scans of the line printer listing from 1971 of the original code it's executing:
https://www.youtube.com/watch?v=lo8kdY-5i6c
Did you encounter Marc or Meme? I’d love to hear what other Forth connections you remember from the Autodesk and Sense8 days.
Comment by joaquieneCnix 3 days ago
Or when some kids are invited to parties and everybody else dropped twice the amount when the door opens and then everyone thinks it's a joke the new kids can't interface with the absolute garbage of bags of words that miss any point whatsoever. ...
wait a minute, holy shit! The PC IS LSD.
But it's a 9/10 thing all the way up and down. "There's a bigger fish, better quality, better design" but the few percent pumping out creative, productive and ludicrously progressive stuff are in none of these funnbunny-nice-to-see-you-again groups ...
bad roll, bad luck, what a waste of time these cultures, authors and books were, holy shit
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* https://mgbwatches.com/blogs/journal/why-we-re-phasing-out-t...
* https://timeandtidewatches.com/trademark-wrangle-over-nato-s...
* https://www.crownandbuckle.com/nato-strap-history
* https://www.nato.int/en/about-us/nato-history/history-by-the...
Comment by Animats 3 days ago
Comment by lloeki 3 days ago
But hey if they ever qualify as "smart watch" they're definitely more on the utilitarian side than on the "wrist-sized phone" one.
Comment by iammjm 3 days ago
Comment by lloeki 2 days ago
Also it's not e-ink but MIP, and that one being solar can go on basically indefinitely.
Comment by Animats 3 days ago
Comment by throw0101c 3 days ago
Regardless of watch, most straps are attached at two points forming by single loop: one above the face and one below. If either of the attachment points break then the loop is broken and your watch falls off.
A "NATO strap" is a single look in itself and attaches to the watch in two independent places, so if either fail the loop stays intact and your watch 'just' flops around instead of falling to the ground.
There is also the "ZULU strap" which is a kind of variant that accomplishes the same goal:
* https://momentumwatch.com/blogs/momentum-blog/about-nato-and...
Comment by DonHopkins 3 days ago
https://en.wikipedia.org/wiki/Netochka_Nezvanova_(author)
https://en.wikipedia.org/wiki/Nato.0%2B55%2B3d
https://news.ycombinator.com/item?id=774594
>"The epoch of the generalist has arrived -- again. Any fool can program and most do. Software engineers are emotionally inept. In today's unstable + dynamic environment they do not stand a chance." - Netochka Nezvanova
https://web.archive.org/web/20090826104645/http://www.usemod...
>One of the most famous and infamous EccentricCharacters in turn–of–the–21st Century Western artistic NetworkCulture, Netochka Nezvanova (aka N.N., antiorp, integer, Irena Sabine Czubera) remains an enigma to many. Widely believed to be an IdentityCollective?, Netochka Nezvanova is a PenName named after the title character in [an early unfinished Fyodor Dostoevsky novel] whose name means "nameless nobody" in Russian. The identity always presents itself as female, though it may not be in reality. Despite the meaning of her moniker, N.N. has coveted attention and recognition like few others on the Internet.
https://news.ycombinator.com/item?id=22352276
>Bravo! If you enjoyed that anti-Max performance art trolling, but thought it wasn't spectacularly hyperbolic and sociopathic enough, I recommend looking up some of the classic flames on the nettime mailing list by Netochka Nezvanova aka "NN" aka "=cw4t7abs", "punktprotokol", "0f0003", "maschinenkunst" (preferably spelled "m2zk!n3nkunzt"), "integer", and "antiorp"! [...]
https://news.ycombinator.com/item?id=16753758
>Nato.0+55+3d (released in 1999) was an amazing but notorious extension for Max that enabled live programming of real time video manipulation, networking and display. [...]
http://www.salon.com/2002/03/01/netochka/
The most feared woman on the Internet
Netochka Nezvanova is a software programmer, radical artist and online troublemaker. But is she for real?
The name Netochka Nezvanova is a pseudonym borrowed from the main character of Fyodor Dostoevski’s first novel; it translates loosely as “nameless nobody.” Her fans, her critics, her customers and her victims alike refer to her as a “being” or an “entity.” The rumors and speculation about her range all over the map. Is she one person with multiple identities? A female New Zealander artist, a male Icelander musician or an Eastern European collective conspiracy? The mystery only propagates her legend.
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Comment by jjulius 3 days ago
See, this made me know. I'm gonna go shower. :(
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Comment by jetbalsa 3 days ago
I inclined to believe so. I miss shows like that, we need more space operas
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Comment by wccrawford 3 days ago
The parent dropped the "sg1" and is talk about the entire franchise, not just 1 show or movie in it.
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Comment by staticman2 3 days ago
You could do a similar show and not have space ships due to faster than light travel being impossible. (While in Stargate it is possible).
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Comment by wccrawford 2 days ago
From Wikipedia, though: "Space opera is a subgenre of science fiction[1] and science fantasy[2] that emphasizes epic outer space adventures set in a universe in which faster-than-light travel has become common."
Stargate, even without the 2 series above, absolutely fits that definition. Very little of SG1 takes place on Earth. It's absolutely about aliens and crossing distances faster than light, and the epic adventures and social interactions that result.
Edit: Also, there's pretty heavy discussion that Dr Who is space opera.
Comment by angry_octet 2 days ago
Space Opera is any true descendent of Van Vogt's "Voyage of the Space Beagle" or EE Doc Smith Lensman series, Horatio Hornblower but in space, etc.
It requires the space opera quality, not the soap opera style.
Star Trek is in, Star Gate (core, not including their Universe and Atlantis) just jumps around with the Star Gate. It's Sci-Fi but not space opera. Probably a budgetary constraint of episodic TV, but nonetheless.
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Comment by Eric_Gullichsen 3 days ago
Nolan Bushnell came to visit Autodesk at our invitation, and we gave him a demo of our 3D version of Pong. Later, Nolan gave me some of my first business lessons at a meeting held at the Thai Garden restaurant at the corner of Page Mill and El Camino. Memories...
I agree that VR isn't the best modality for precision CAD work, although it can be great for visualization. These days I just dictate what I want using a local Whisper instance, have Hemes-webui get my local LLM to write Python code, and then let FreeCAD generate the geometry. For me, that works much better than drawing in midair.
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[1] https://www.hitl.washington.edu/projects/knowledge_base/virt...
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Comment by alexpotato 3 days ago
- RAM (specifically Hitachi RAM) is very expensive
- There are still payphones even though "jacked in" VR exists
- AIs are dumb unless they are controlled by the military
Comment by AlanYx 3 days ago
That last point might change as you get deeper into the novel.
Still such a great novel; has aged very, very well.
Comment by Eupolemos 3 days ago
I read it just before Cyberpunk came out, just to know some more history of what I was stepping into. I was completely flabbergasted by how modern it felt to me.
I don't have the patience to read much anymore unless it is real good. I ate that one, more than once. And the others.
Comment by ipdashc 2 days ago
I wonder why the US went in so hard on removing or deactivating them (though we still have them here and there). Capitalism and not wanting to maintain stuff that's not used often, I guess.
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Comment by ErroneousBosh 3 days ago
A generation or two newer, but while fossicking about through a box of junk at work - we have a good-sized warehouse worth of junk that the e-waste guys won't even take but for which we need a paper trail for disposal, Because Government - I found four brand new still-sealed-in-the-antistat-bag Matrox Mystiques, identical to the ones I paid an absolute fortune for in the mid-to-late 90s (can't remember exactly when). They were unholy fast in XFree86 4.0, I do remember that!
Comment by justin66 3 days ago
It's daunting to think about about how hard it must be bringing that equipment together with the few people (retro enthusiasts, legacy businesses, etc.) who could benefit from it, rather than sending it to the landfill.
Comment by ErroneousBosh 2 days ago
In about 2000 the shop I workd for sold a 50" plasma TV to a shopfitters to put into a display stand for an expo and that was about fifteen thousand quid's worth of telly, and nearly 50kg to load in and out of the van. I had to load that bloody thing in and out by myself, no courier would touch it.
Before that job though, at work doing graphics stuff we had Matrox Mystiques identical to that driving Voodoo II cards. The boss's super high end K6-350 had *two* Voodoo IIs doing SLI and you could play Quake 2 at 1024x768!
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Don't surrender it, make 'em work for their ill-gotten gains.
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Comment by Lio 3 days ago
As a kid that’s a hilarious name because “trump” is also a euphemism for fart. To this day, fart is the first thing I think of when I hear the word trump.
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Palantir (of Orthanc).
Anduril
Narya Capital
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Comment by Terr_ 3 days ago
> Well, I am afraid it is no good trying to make him brave. Our research department has not yet discovered (though success is hourly expected) how to produce any virtue. This is a serious handicap. To be greatly and effectively wicked a man needs some virtue. What would Attila have been without his courage, or Shylock without self-denial as regards the flesh? But as we cannot supply these qualities ourselves, we can only use them as supplied by the Enemy—and this means leaving Him a kind of foothold in those men whom, otherwise, we have made most securely our own. A very unsatisfactory arrangement, but, I trust, we shall one day learn to do better.
> Hatred we can manage. The tension of human nerves during noise, danger, and fatigue, makes them prone to any violent emotion and it is only a question of guiding this susceptibility into the right channels. If conscience resists, muddle him. Let him say that he feels hatred not on his own behalf but on that of the women and children, and that a Christian is told to forgive his own, not other people’s enemies. In other words let him consider himself sufficiently identified with the women and children to feel hatred on their behalf, but not sufficiently identified to regard their enemies as his own and therefore proper objects of forgiveness.
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Comment by hodgesrm 3 days ago
It concerned me more that Mark Zuckerberg regarded the Metaverse as something even desireable at all. In Snowcrash it's an escape from a dystopian real life--popular only to the extent that the alternative was so awful.
Comment by vessenes 3 days ago
Overall ultimately it’s a genre book that exists in a grim genre, though. If you consider that the entire 3d gaming world came after there’s plenty of beauty and optimism to be had in three dimensional environments.
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Comment by fouc 3 days ago
metaverse is the term coined by Neal Stephenson. Not 'meta'
Comment by socalgal2 3 days ago
Why do think they deserve to be thanked?
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Comment by aa-jv 3 days ago
This is the way cults are formed, and from cults, culture.
There's nothing wrong with acknowledging people for their great contributions - unless you're rabidly anti-cult, in which case, nihilism.
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Makes me think of the old times when academia tried capturing state of the cybernetic art (even) to the extent of issuing a dead-tree tome about "Flame Wars" [0]
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Comment by Eric_Gullichsen 3 days ago
https://uspto.report/TM/73816876
And yeah, Autodesk was hardly a tiny startup. Its market cap at the end of 1989 was about $945 million.
But the "street" line was a deliberately smartass quotation from Gibson in a letter I wrote, not some corporate attempt to pass itself off as counterculture. Gibson subsequently had the better rejoinder: "Autodesk is not the street."
Judging the Autodesk Research Lab of 1989 by the reputation of the company Autodesk later became seems rather ahistorical. Even founder John Walker had already declared himself "Bored (sic) of Directors" by 1988:
Comment by koolala 3 days ago
Comment by aa-jv 3 days ago
I'd go one step further on Gibsons' statement that the street find its own uses for things, and state that everything starts on the street before it becomes corporate, and then it returns to the street, eventually ...
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Comment by YrRight2PushBac 3 days ago
Perhaps not, but it was sent on Autodesk company letterhead...
Comment by davedx 3 days ago
Autodesk tried to trademark a phrase recently invented by an author. They would have had to defend it too. Would they have sued Gibson? Ahistorical my ass
Honestly I don't understand how it was accepted? Obviously Gibson invented it?
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Comment by abcd_f 3 days ago
Autodesk was quite alright back then.
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Comment by GuinansEyebrows 2 days ago
autodesk had been public for 4 years by the time this happened. i don't think they get to claim that they were "the street" at that point :)
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Comment by justin66 3 days ago
The legal side of Gibson's protest certainly did not go beyond sending a cease and desist letter. People tend to overestimate how much money even successful science fiction authors make (unless one of their works hits big in Hollywood).
The OP's actions and remorselessly douchey recounting of them ought to be read in that light: Autodesk cost Gibson time and money and then the OP wrote a letter to taunt him about it. All credit to William Gibson for his amused tolerance of the situation, assuming that part of the story is accurate.
Comment by cdiamand 3 days ago
The OP was kind enough to share this story and give us a glimpse into the project and window of time and I think we should be supportive of that.
In regards to Autodesk - I'm not sure a corporation would even send a letter these days, let alone one written in the positive spirit this one is.
Finally, the OP and Gibson met and buried the hatchet so to speak.
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