Show HN: A competition for small neural networks that play strategy games

Posted by codetiger 1 day ago

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Comments

Comment by WanderZil 16 minutes ago

This reminds me of John Conway's Game of Life. I wonder what surprises we could get by combining Game of Life with neural networks

Comment by euroderf 1 hour ago

Let's play real stuff.

"Playing Hex and Counter Wargames using Reinforcement Learning and Recurrent Neural Networks"

https://arxiv.org/pdf/2502.13918

Comment by codetiger 23 hours ago

15yrs back I participated in "Google Ants AI Challenge 2011", an ai programming competition, hosted by the University of Waterloo, and I ranked #127 (#1 in my country). The competition gave me a huge learning oppurtunity where developers across the world came to a forum and discussed various techniques.

Now, I've built a similar platform to bring back the fun of building a small neural network that can play the game well. Neural Network optimization seems to be much more fun.

Plz share your feedback to improve the platform and add more games.

Comment by nickledave 2 hours ago

Nice work, the new site looks great.

Can you give more background on the Ants game?

I didn't find it on the current site or the older one.

Was the game inspired by anything like agent-based simulations?

I'm not super interested in what the tech industry is calling "agentic" AI, but I am interested in collective intelligence, see David Ha's work in this area: - https://journals.sagepub.com/doi/full/10.1177/26339137221114... - https://neurips.cc/virtual/2024/105817

Would be cool if each ant itself could be an agent

Comment by codetiger 4 minutes ago

Unfortunately the competition site is mostly down and couldn't find much about the old competition other than the participants blog articles. Do a search on "Google Ants AI Challenge - post mortem", and you get a lot of articles around the game.

Thanks for sharing the research. I tried implementing a per Ant decision making model, but gave up as the training time was much longer compared to the current baseline. I think I should rethink the idea.

Comment by AnotherGoodName 13 hours ago

Nice. I was 72nd. Working in AI research today and still making ai for games as a hobby (tfmbot.com is an ai i’m working on for my favourite board game terraforming mars).

Comment by codetiger 13 hours ago

Thanks for sharing. I remember #1 xathis had a score, big leap ahead of others. The difference in techniques in top 100 was almost the same.

Comment by atmanactive 20 hours ago

I remember a game on Steam called Tiny Brains, great couch co-op.

Comment by Muthaalagan 3 hours ago

From competing with the world to building a place for the world to compete—what a full-circle moment. Love the challenge: how much strategy can a tiny neural network learn? Excited to see what people build.

Comment by awfm9 4 hours ago

Man, I remember doing this is 2011 as well. Everything some kind of hand-coded strategy. I enjoyed it a lot.

Comment by Muthaalagan 3 hours ago

Interesting—how small can a neural network get and still make good strategic decisions? Curious whether these models can adapt to unfamiliar opponents.

Comment by adityamishra241 8 hours ago

This looks fun. How do you evaluate the networks — is it purely based on game performance, or are there other metrics like size and inference speed too?

Comment by codetiger 6 hours ago

Glad you like it. The evaluation is based purely on game performance. However each weight class is evaluated separately. Nano, micro, mini, small, large and open class.

Comment by codetiger 6 hours ago

When you submit a model it participates on both its weight class and the open class

Comment by willmarch 11 hours ago

Pretty neat! I'm considering entering some models. How long will you be running these competitions?

Comment by codetiger 11 hours ago

The current season is a public beta and ends by end of the month. After that am considering 3 month seasons.

Comment by willmarch 6 hours ago

Signed up and submitted a test model. Now the real training begins!

Comment by DylanMerigaud 8 hours ago

Great idea to focus on small, efficient neural networks.

Comment by vova_hn2 3 hours ago

> Your class is measured, not chosen

> model and manifest bytes together pick the class

What?

How hard is it to write something like "your weight class is determined by the total size of the model and manifest" (if I understood it correctly).

Current version both sounds very AI-sloppy and is ambiguous.

The doc page [0] is even more painful to read.

[0] https://tinybrains.dev/docs/models/weight-classes.html

Comment by FrustratedMonky 2 hours ago

Not all sloppy writing is AI. Quite a few humans also write ambiguously.

Comment by Qworg 10 hours ago

Reminds me of MechMania at UIUC - exciting!

Comment by adityamishra241 21 hours ago

This looks fun. How small are the networks you're aiming for?

Comment by sitzkrieg 15 hours ago

the network size brackets are in TFA:

    nano up to 16 KiB
    micro up to 128 KiB 
    mini up to 1 MiB 
    small up to 8 MiB 
    large up to 64 MiB

Comment by codetiger 11 hours ago

Each season has a different weight size restrictions. Currently open season is for a full production test.

Comment by cookiengineer 8 hours ago

OMG!

Just yesterday I published my reworked GoNEAT library that implements HyperNEAT combined with phased search and backpropagation [1].

But it's kind of impossible to enter for me because of the hard pytorch requirements :( would love to see the project as a gym, so that you can run your own ANN design algorithm.

I get that most data science students still use python, but the evolutionary world is kinda in C++ and other native languages.

Anyways, great project nonetheless.

[1] https://github.com/cookiengineer/goneat

Comment by codetiger 6 hours ago

Where do you see a hard requirement? I have added support for ONNX model upload for now and would love to extend support for other formats. How you build the model is totally upto you. I don’t check anything other than format and inference time and model size.

Comment by codetiger 6 hours ago

Saw your repo and understood you question better. The requirement are now limiting Neural Networks only, not a direct algorithm implementation

Comment by lostdog 14 hours ago

Cool idea!

It would help to delete all the text on the page, and write it without AI.

For example, "model and manifest bytes together pick the class; every version also plays on Open"

Comment by codetiger 13 hours ago

Thanks for the feedback. I’ll take that as top priority.

Comment by 4 hours ago

Comment by lokar 13 hours ago

Comment by cheschire 13 hours ago

Comment by codetiger 13 hours ago

Thanks for sharing. The primary reason building this website is to learn small neural networks and tuning.