Show HN: Pokémon Emerald Ported to Raspberry Pi Pico 2
Posted by mdeeds 8 hours ago
Pokémon Emerald ported to the RP2350 microcontroller. No emulator, 60 fps HDMI output. Recompiled from ARMv4T to Cortex-M33 and the Game Boy Advance's video hardware is reimplemented in software on the second core.
Comments
Comment by stets 6 hours ago
I'm an AI-assisted coder myself...but one thing I can't stand is the way Claude writes. It's so frustrating and cringe. Tells from the README:
emdash, byte-exact, "The full engineering log", piggybacks, "none of this is possible without it", etc
A remedy I've found for this is in my Claude.md to tell it: write like a mix of simple english wikipedia, mr. rogers and ernest hemingway.
Comment by throwaway27448 6 hours ago
Comment by NDlurker 5 hours ago
Comment by rednalexa 5 hours ago
Comment by Bratmon 4 hours ago
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Comment by raphlinus 6 hours ago
[1]: https://github.com/DusterTheFirst/pico-dvi-rs/blob/main/src/...
Comment by mbsd 7 hours ago
Comment by anonymous908213 7 hours ago
Comment by throwaway27448 6 hours ago
Comment by xinayder 4 hours ago
Comment by PradeetPatel 7 hours ago
We should be supportive of creative endeavours and exploratory coding in the spirit of learning.
Comment by vrganj 35 minutes ago
Comment by throwaway613746 7 hours ago
Comment by throwaway27448 6 hours ago
Comment by starkparker 6 hours ago
Comment by throwaway27448 6 hours ago
But, my time is not wasted, and my cortisol managed not to spike at the presence of a tool. I suggest therapy or meditation or some way to mediate the stress of interacting with reality.
Comment by serf 6 hours ago
Comment by throwatdem12311 4 hours ago
I’ll try to remember that the next time I ask one of them to explain something the agent vomited out and they just start drooling and stare blankly into space. Must be some new language I’m too dumb to comprehend.
Comment by unleaded 7 hours ago
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Comment by soulofmischief 2 hours ago
Comment by soulofmischief 2 hours ago
I have personally recently ported all of the mainline GBA Pokemon games to run on a modern PC. It took a lot of work, because there were many latent bugs left in by the developers which relied upon the quirks of the GBA hardware. Lots of null dereferences, things like that. These bugs were scattered throughout the game and so many features did not work until extensive testing was performed.
I also rewrote the engine to support 3D and wrote a bunch of modding and editing tools and quality-of-life upgrade. I have an editor that runs realtime in the games and lets me modify tiles and terrain. Releasing first alpha version this week to playtesters.
Comment by shellwizard 7 hours ago
Comment by Rohansi 7 hours ago