Show HN: Slope remade in HTML5 to load instantly on any browser, any device

Posted by novlrdotcom 1 day ago

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A whole free daily game served in under 100kb with no ads, lags or logins. The URL will serve a new track every day, forever. And I've added setting sliders so players have full control over their experience.

Would love to know your thoughts guys. This was just me working with Claude Opus 5.

Cheers, Nathan

Comments

Comment by rkangel 1 day ago

Had some fun! One suggestion:

Track generation needs a slightly longer bit at the start that is straight, wide and has no obstacles.

The reason for this is the way the touchscreen controls work (exclusively played on phone with touchscreen). They are surprising to at least me, but possibly to a lot of people who have played mobile games. I was expecting it to be like a virtual joystick - wherever you put your finger down is the reference and then you are steering relative to that. The problem I'm having is that it's really hard to put my finger down at the start of the run and not have an immediate swerve of the ball. When you're on narrow track (or effectively narrow track due to an obstacle) like today a large proportion of the time I immediately died before I was in control of my ball.

AFTER that the controls work well and I really like them. They give more precision than a "virtual joystick" would. But I think they need explaining ("ball goes towards finger") and allowance to get in control at the start.

Comment by raddan 22 hours ago

It’s funny—I also wrongly assumed that the controls required me to tilt my phone and died instantly. It does say right there on the main screen “drag your thumb anywhere on the screen” but I didn’t know what “Arrows and A/D” meant. I don’t really play games on my phone very often…

Comment by novlrdotcom 1 day ago

That's such a great, fair point. I'm going to incorporate that one right away! Thank you!

Comment by dash2 1 day ago

That's impressive... how long did it take you? How much did you have to check the model's work? What frameworks did you use?

Comment by novlrdotcom 1 day ago

Just one week of constant iterations (I lost count). Just Claude Opus conversations, it built the whole thing.

So it was HTML5 from the very beginning, but started out very crude and rudimentary. Got the gameplay right first, then polished, polished, polished.

Comment by mef51 1 day ago

Fun! Top 100 daily leaderboard?

Comment by mef51 1 day ago

Ok I'll start one here, I got 23763 on track #665 :)

Comment by novlrdotcom 1 day ago

42,992 on track #665

Comment by kylecazar 22 hours ago

Damn. I keep falling into this weird visual trance after about 4000 where I can't focus on the ball anymore and it ends up in the periphery of where I'm looking.

Comment by Foobar8568 1 day ago

Playing that game reminded me of the level of concentration I needed to beat the levels in Battletoads in Battlemaniacs on the SNES. (I never played the NES version.)

Comment by novlrdotcom 1 day ago

Yeah it's old school difficult. But I'm going to take the suggestion above and make the beginning easier for longer.

Comment by chuchurocka 1 day ago

Thanks, really enjoying it!

Comment by novlrdotcom 1 day ago

Thank you :)

Comment by grigio 1 day ago

Cool, minimalist. I lke it

Comment by novlrdotcom 1 day ago

Amazing, thanks :)

Comment by timnetworks 1 day ago

This is addictive.

Comment by novlrdotcom 1 day ago

Then share please! :)

Comment by tipiirai 1 day ago

I like it!

Comment by novlrdotcom 1 day ago

:)