G'mic 4.0: Squaring the Pixel, Easier

Posted by dtschump 5 days ago

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Comment by dtschump 5 days ago

Our yearly G'MIC recap is out!

Beyond the 4.0 release announcement, this article dives into a year of work behind the scenes: - New filters in G'MIC-Qt (Pixel Stretch, Marker Drawing, Heightfield Warp...) - The variational color transfer algorithm, with its guided mode - New core commands, creative coding scripts, the gmic-interactive-demos repo, and more

Don't miss it!

Comment by shrx 2 days ago

Very happy that this framework is still in active development! It's invaluable for more advanced image manipulation in GIMP.

Comment by vintagedave 2 days ago

I love the SteamFace Machine UI -- you don't see interfaces made with that level of care and artistry often any more.

It looks a really nice library, somewhat surprised I haven't heard of it before, but glad it's getting upvotes on HN now!

I spent a short amount of time reading about the scripting language. It's a pipeline of commands and seems very powerful, but I haven't grokked how it works in terms of complex pipelines -- there's no visual editor. I was impressed seeing the graduated blur example,[*] simply because I see this done so badly often and yet right at the top of the page was a nice example.

* https://gmic.eu/tutorial/graduated_blurs.html

Comment by anigbrowl 2 days ago

Browse the audio plugin marketplace, where having unique UIs remains very much the norm and people put a lot of effort into rendering abstraction in a visually intuitive way.

Comment by somat 1 day ago

Yes, but the audio plugin ecosystem also insists on using rotating potentiometer like controls everywhere, these are fine when there is actually something physical to grab, but always feel awkward when trying to map it to a virtual control.

Comment by stefantalpalaru 2 days ago

[dead]