Minecraft: Java Edition 26.2, the first version with Vulkan 1.2
Posted by ObviouslyFlamer 2 days ago
Comments
Comment by HelloUsername 1 day ago
Ooh nice! Would've expected a bigger blog post announcement about it though? Like couple months back: https://www.minecraft.net/en-us/article/another-step-towards... (discussed here: https://news.ycombinator.com/item?id=47068948)
Comment by ramon156 1 day ago
> Under Vulkan, we will prefer your dedicated graphics card over any integrated graphics, which is a change from OpenGL
Did OpenGL not do this?
Comment by voxic11 1 day ago
OpenGL doesn't have any way to do this except sometimes via vendor specific extensions. Basically how OpenGL works is it creates the graphics context on whichever device the system hands it. So you can configure the GPU used by OpenGL on the system level but not at the application level.
Comment by chainingsolid 1 day ago
I don't remember being able to pick which card OpenGL uses, while with Vulkan it's a required question the App has to answer...