Stop Killing Games fails to secure EU law despite 1.3M signatures
Posted by slymax 7 hours ago
Comments
Comment by hodgehog11 5 hours ago
SKG was prepared for this, and their intention has been to join up with the group putting together the new Digital Fairness Act, since the objective there is very similar, but much broader in scope, and most of the groundwork is already there. Much of the earlier recorded Q&A sessions in Parliament had representatives commenting on this already, so it's the natural approach. This way, legislation will almost certainly be put forward and voted on, and the lobby groups will likely have a harder time trying to wrestle with a larger movement and a parliament that seems sympathetic to the cause.
Basically, this is a battle lost that never really mattered. The climax of this war is yet to come.
Comment by p0w3n3d 1 hour ago
Comment by jon-wood 49 minutes ago
If they kept it to single player games and a push for games which aren’t multiplayer not to have a clean kill switch for all online bits so that they continue to work after the servers go away that would be fine. Push for multiplayer first games to require a defined support period like the EU requires for consumer IoT hardware now. What isn’t realistic is stamping their feet and demanding that companies make it possible for people to run their own servers for live service games, just the licensing issues are going to be a nightmare to solve, and a lot of the time when servers start getting turned off the team that could do this work has been dissolved or are working on other things.
If you don’t like games that require a server to function don’t buy them, that’s a choice that can be made.
Comment by Ravus 28 minutes ago
That is precisely why the SKG initiative mandates it - so that it's available from the start because it's a legal requirement. Without that, you have no financial nor legal incentive and you end up exactly like you mention - reassigning or dissolving the team.
Comment by casey2 25 minutes ago
They have this very cushy setup where they triple insulate themselves from risk while publishing games that have less snowballs chance in hell of matching their expectations (next HoK, Genshin Impact, PUBG, LOL, minecraft, fortnite, roblox, WoW).
I and a million others think the software industry needs to move past their infant stage and start taking their own products seriously. Frankly it's shocking regulation didn't come in the 00s.
>If you don’t like games that require a server to function don’t buy them, that’s a choice that can be made.
You also have a fundamental misunderstanding of the problem. People DON'T buy the game, they ARE voting with their wallet. You are doing the equivalent of telling people "If you don't like abandoned wells you shouldn't drive." We like the gushers, you should just pay the actual cost of drilling instead of passing those off on society. That all people would/should stop playing live service games because of the relatively small cost of dead games is just as ridiculous.
Comment by xeyownt 59 minutes ago
Think about it: how you would implement such directive and make it implementable... Now you see the problem.
Comment by one33seven 1 hour ago
Comment by trinix912 26 minutes ago
Comment by one33seven 17 minutes ago
Comment by p0w3n3d 1 hour ago
Comment by isodev 1 hour ago
The commission is defined by councils and policy from each member state. Many member states send their right wing nuts so there is a bigger picture than just "corrupt".
Comment by HDBaseT 4 hours ago
Comment by skotobaza 2 hours ago
You can listen to Ross' explanation in his recent video [1], it starts at 12:12
Comment by TylerE 3 hours ago
Comment by spaqin 3 hours ago
Comment by x______________ 3 hours ago
Are you sure we don't need all of this? Seems like we'd be going back to the dark ages of information technology if we did.. (/s)
Comment by hatefulheart 3 hours ago
Comment by xingped 3 hours ago
(Or maybe Jason Hall is going by "Tyler" now. XD )
Comment by Ritewut 3 hours ago
Comment by gundamdoubleO 3 hours ago
Comment by danieltanfh95 1 hour ago
Comment by Farbklex 1 hour ago
The gaming industry did way too much stupid shit in the last few years and just needs to take it a notch back.
Comment by ozlikethewizard 24 minutes ago
Comment by reedf1 2 hours ago
The EU will view this this from the perspective of balancing the rights of its citizen workers/producers (game developers) and its citizen consumers.
Comment by woolion 1 hour ago
2. The statements made by somewhat representative groups like the ESA showed any compromise was impossible since their whole premise is "if you don't let us kill games (which we aren't doing) then it's going to kill the industry"; the typical propaganda of "our enemies are insignificant and stupid yet the greatest threat to humanity"
3. The ESA statements were disavowed by some developers, and SKG made a point to have longer videos with developers agreeing and debunking the lies in the ESA statements already. If that's not enough, refer to point 1.
>rights of its citizen workers/producers
The whole point is that the basis of commerce is that you can't sell something and destroy it just afterwards. Sure you can have limited time subscriptions but that's not how video-games are sold. They are changing the definition based on context so they can do the most unethical things as they see fit, and as a result they are entirely destroying the industry by breaking consumer trust.
Comment by eskori 1 hour ago
However:
> The EU will view this from the perspective of balancing the rights of its citizen workers/producers (game developers) and its citizen consumers.
How could SKG be an attack on gamedevs? What changes in the life of someone in gamedev if the online game their company has them working on provides a self-hostable server or offline functionality once they finally stop working on it?
I guess we could argue that game companies may get less revenue because users will keep playing older games that no longer produce money, and I am not keen on "perpetual games," which could impact the workers of that company... But this is a highly abusive practice. Sure, gambling makes salaries for workers around the world, but that is no excuse to keep perpetuating such an abusive industry.
This is no attack; I am genuinely curious, and I might be wrong on everything :)
Comment by drorco 1 hour ago
Now you probably don't have a lot of empathy for big corps, but those laws often apply for small businesses as well (why wouldn't they?) and now imagine the struggling indie dev now also having to deal with another legal compliance so they won't lose their house to a legal troll, when they just struggle to get a game out there they have no idea if it's even going to ever be successful.
Comment by acron0 1 hour ago
Anyone who gamed before 2005 knows that games do not require magic, expensive, managed remote services. We all used to run our own servers! The GameSpy era!
Comment by drorco 37 minutes ago
Pretty much every year I'm getting warnings from Apple or Google, or 3rd party SDKs, that unless I make sure to update libraries, or comply with a new rule, they are going to take down the game.
One of the latest rules was some sort of a digital services act (again another regulation) that made it very difficult for indie devs not to share their personal address and phone numbers.
Comment by pdpi 59 minutes ago
Likewise, the legal risk for small indie games here rounds to zero. Most such games will, at worst, lose access to online leaderboards if their developers shut them down.
Comment by drorco 39 minutes ago
These already harmed a lot of small mobile game companies, while the bigger mobile companies had much better means to deal with these.
I personally paid over $10K for different services just to comply, disregarding the loss of revenue over this compliance.
Comment by acron0 34 minutes ago
Comment by drorco 16 minutes ago
Comment by hobofan 15 minutes ago
Comment by adrian17 15 minutes ago
I buy a VPS. I apt install nginx. Is it okay that by default, opening http://IP/index.html logs the IP address to /etc/log/nginx/access.log? Maybe yes, maybe no, maybe yes but I need a privacy policy (for an empty index.html). Maybe I need to ask a lawyer (who usually errs on side of caution) because people have been arguing about it for 10 years (and please don't answer here). And in the end, even if I didn't need to do anything, it sure is _some_ nonzero drain of my resources to have think about it at all (completely ignoring whether it's justified or not).
Comment by pdpi 1 hour ago
I absolutely agree that the practices SKG are fighting against are pretty abusive and that it is right and proper to restrict those practices, but I also understand why people see the appeal in anti-e2ee laws.
The thing is, I have a good-enough understanding of cryptography to see why those laws are a terrible idea, and I’m infuriated by how clueless their supporters are. I’m self-aware enough to realise that I might the clueless one here and that me not seeing any legitimate issue with SKG doesn’t mean there isn’t one.
Comment by blitzar 2 minutes ago
Or is this one of the good ones(tm)
Comment by madanparas 5 hours ago
Comment by consp 2 hours ago
Comment by bombcar 5 hours ago
Comment by kuerbel 4 hours ago
Comment by dopa42365 6 hours ago
A decade or so ago I (among millions) signed to abolish daylight saving time. Still waiting for that heh.
Comment by Hamuko 2 hours ago
Comment by consp 2 hours ago
Comment by Volundr 4 hours ago
Comment by merpkz 1 hour ago
Comment by atoav 2 hours ago
If you'd back a politician with a track record that bad on any promise, that is probably something telling more about you than the politician.
Comment by yndoendo 5 hours ago
None of the games from the 90s and early 2000's required authenticating with a launder. They just worked and this is why those games are still playable to date.
Those same games that had multi-player allowed for downloading a self-hosted server.
Enemy Territory is a prime example. The game would still be playable even with out ID Software releasing the source code.
GOG is built upon legacy games that don't require a launcher. Politicians in the EU have been bought and paid for. President exists and is not being applied.
Comment by NooneAtAll3 5 hours ago
Comment by Symbiote 4 hours ago
Comment by NooneAtAll3 1 hour ago
Comment by Barrin92 4 hours ago
Because if people voted on every single regulation you'd be at the ballot box five times a day.
Comment by izacus 2 hours ago
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Comment by hobofan 34 minutes ago
On top of that, there are also instruments that help the voters track whether politicians are engaging in corrupt lobbyism like voting records + donation / campaign contribution records, though few countries do that to a degree that it forms a cohesive anti-corruption framework. None of those measures exist for individual voters.
Comment by suddenlybananas 16 minutes ago
Comment by keybored 1 hour ago
If one was actually interested in actual democracy one would fix that misinformation asymmetry.
Comment by bjelkeman-again 1 hour ago
Comment by AgentMasterRace 1 hour ago
Comment by TheTaytay 4 hours ago
Comment by Farbklex 57 minutes ago
In order to play an actuall "Local Area Network" game, you first need to connect to the online Xbox Service. Only then will "Multiplayer" be available as an option and only then you can actually select "Local Area Network" as the "server region" for the match.
All for an updated re-release of a game from 1999.
I was at the AoE 2 DE launch LAN event at a Microsoft Store with big YouTubers and everything. They could not play LAN because right at launch, the online servers crashed due to the load. No one played a multiplayer game at this LAN...
Comment by DexesTTP 2 hours ago
All the publisher would have to do is to create a "mini self-hosted server" application and provide it and they would follow the law on this.
It's really not that complicated. Not "free", of course, but it's not exactly expensive either if you plan to do that from the moment you write your first line of code.
Comment by maccard 1 hour ago
> All the publisher would have to do is to create a "mini self-hosted server" application and provide it and they would follow the law on this
You’re making a huge assumption here both about the scope of the law, and about how straightforward this is to do. I’ve worked in games where we could drop a server binary over the fence an that would be fine. I’ve also worked on games that have required a bunch of different standalone services just for core logic - running it requires a combination of dynamodb, Kafka, a few microservices on lambda, and massive third party dependencies. Getting a “mini self hosted server application” out of this is a rewrite.
> but it's not exactly expensive either if you plan to do that from the moment you write your first line of code.
The vast majority of games use existing technologies. First line of code was 30 years ago for any unreal game, for example. This effectively bans any third party non redistributable libraries (of which there are many), using many open source licensed projects for the backend.
What if I rely on steam, or epic for P2P and they shutter the service? What if playfab discontinue their offering, or AWS decide to remove a service that our “mini self hosted server” relies upon. Games aren’t some magical piece of technology, they’re just software like everything else.
Comment by skotobaza 1 hour ago
But you don't have to design the backend this way. Especially if you know that you will have to share the binaries when the support for the game ends.
> This effectively bans any third party non redistributable libraries (of which there are many), using many open source licensed projects for the backend
Some games that have been open sourced by the developers solved this issue by replacing such library calls with stubs. I think this is an acceptable compromise.
>What if I rely on steam, or epic for P2P and they shutter the service?
If you still support the game, you can replace those services to keep the game running. If you don't support it (or decided that you don't want to keep supporting it because of the service shutdown), then you just release it with those service calls, and the community will replace them (if they want to of course).
Comment by maccard 26 minutes ago
You’re calling for legislating software architecture for a subset of software that is different to how it works everywhere else in the tech industry.
> Some games that have been open sourced by the developers solved this issue by replacing such library calls with stubs. I think this is an acceptable compromise.
The other commenter hit on the moving goalposts - I agree with him and not going to go into that more.
> If you don't support it (or decided that you don't want to keep supporting it because of the service shutdown), then you just release it with those service calls, and the community will replace them (if they want to of course).
I think this shows a misunderstanding of what’s actually involved here. If we can rely on the community to patch in missing calls, (and implement the logic behind those calls) then this law doesn’t do anything - the community are free to reverse engineer the service it relies on. If I make a chess game, and the community remake the matchmaker but without ELO that’s bordering on unplayable - in my mind it’s as bad as the game not existing anymore.
Comment by skotobaza 18 minutes ago
Not really, it will be the consequence of requiring the game to be given to the community after the EOL.
> the community are free to reverse engineer the service it relies on
While that is true, it is much harder than receiving the code with the most logic intact. We already do reverse engineer the binaries, including the server protocols, so we know how hard it is. And that's why we know that it's not the way to go.
Comment by hobofan 55 minutes ago
The few examples you point out as "open source released with stubs" are also usually games that are decades old and cultural landmarks, where there was economic incentive from the right holders (good PR) to release them (e.g. Quake). This isn't tennable for your typical game that has to shut down online services because it's financially unsustainable.
Comment by skotobaza 46 minutes ago
> "open source released with stubs" are also usually games that are decades old and cultural landmarks
Not necessarily.
Comment by konimex 51 minutes ago
Not really an apt comparison (since you mentioned P2P), but providing something like HLDS should solve this, no? Counter-Strike 1.6 has long ended its development but it has (or had) a prolific community servers to this day. If Playfab, AWS remove that service, just use your own hardware.
Comment by maccard 41 minutes ago
Comment by carra 2 hours ago
Comment by sph 2 hours ago
This only affects AAA game studios that produce micro transaction slop and live services. The exact same that are lobbying against any sort of regulation.
The gaming industry will be fine.
Comment by maccard 1 hour ago
So those games are unaffected regardless of this law.
> This only affects AAA game studios that produce micro transaction slop and live services. The exact same that are lobbying against any sort of regulation.
F2P live service games are specifically excluded from this though, which presumably is what you mean by micro transaction slop. This affects every game, from a 1 man developer who uses steam for p2p all the way up to activision and call of duty. The groups hit hardest by this are going to be small-medium developers who are just trying to build a game, not Ubisoft (who are the reason for instigating this whole thing).
Comment by skotobaza 58 minutes ago
How so? Smaller developers don't usually build games that require huge online components that will be hard to release to the public. That's mostly AAA publishers that do so (at least I can't remember the opposite from the top of my head).
Comment by hobofan 51 minutes ago
Yes, they do. Small developers disproportionally have to rely on online services to make their multiplayer games work to a playable standard acceptable to the users, as they can't afford to write them from scratch (and couldn't even afford to do the devops work that comes with a self-hosted alternative).
Example: PEAK, on of _the_ multiplayer hits of last year from a small studio is built on top of Photon[0] for their multiplayer. If you were to remove that component you might as well completely rewrite the game.
Comment by skotobaza 37 minutes ago
I'm not convinced that that's the case. If you're talking about cloud providers then the cost can become very high very quickly, so smaller developers have to carefully manage the budget. To my knowledge, cloud services are usually used for simple stuff like logs and analytics, and games don't really need that to play the game.
Also, don't forget that it's not just multiplayer games. Singleplayer games suffer from this as well.
Comment by maccard 23 minutes ago
edit:
> To my knowledge, cloud services are usually used for simple stuff like logs and analytics
Respectfully, you’re wrong here and this is the problem that me and many others have with this line of defense for SKG. No small developers who are managing their budget tightly are storing logs on AWS for analysis after the fact and paying for it. They’re using services like Sentry that do it for free or for $19/months. They’re using services like playfab for parties, vivox for voice chat, flex match for Matchmaking. Those services are free for small amounts of use that 90% of games would fit under.
Comment by skotobaza 8 minutes ago
Comment by suddenlybananas 13 minutes ago
Comment by hobofan 2 minutes ago
If the law were to be passed, Photon would at the maximum be incentivized to produce a self-hostable API-compatible alternative that would be neutered to such a degree that Games still qualify as "playable" on paper but would be unenjoyable to actually play. More likely, they won't do anything, as they are not the game developer and not responsible for compliance.
Comment by maccard 46 minutes ago
Small multiplayer “friendslop” games - things like Lethal Fompany, Peak, Totally Reliable Delivery service. They’ve been smash hits, wildly popular but I can definitely see a world where those games just don’t get made when you add a new layer of liability, potentially in perpetuity.
Comment by skotobaza 28 minutes ago
Regarding the optional multiplayer modes - the developers will probably not use some complex architecture for this, so giving it to the community will not be that hard. Also there are multiplayer games that do support community servers out of the box, so it's not an issue to make a game like this.
Comment by iLoveOncall 1 hour ago
Comment by Farbklex 1 hour ago
Comment by iLoveOncall 35 minutes ago
To be fair to him it's more bad coordination or bad prep but it weakened the argument so much in my opinion.
Comment by EarlKing 5 hours ago
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Comment by f4stjack 4 hours ago
Vote with your wallet. Do not hesitate to boycott.
Comment by necovek 3 hours ago
Comment by Hamuko 2 hours ago
>Ubisoft has released its financial results for the full 25-26 fiscal year, reporting a sharp decline in revenue and net bookings, down 21.8% and 17.4% year-over-year (YoY), respectively, due to the "softer new release schedule" and new operating model.
Comment by EdiX 2 hours ago
Comment by yieldcrv 4 hours ago
Control behavior by regulating the intermediary. Figure out what the intermediary publishers rely on is, and regulate the intermediary or transactions to that intermediary
This works within any legal system anywhere and just requires a little inspiration
at least, I can do it anywhere, so just reach out
Comment by Razengan 2 hours ago
Serious question not snark
Comment by dyauspitr 2 hours ago
Comment by swiftcoder 1 hour ago
We can still play the NES version of Mario (1985), but we can't play Evolve (2015), Anthem (2019), Concord (2024), etc.
Comment by skotobaza 2 hours ago
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Comment by jstummbillig 2 hours ago
The "despite" certainly creates an interesting expectation, though.