Introducing: ShaderPad
Posted by evakhoury 2 days ago
Comments
Comment by spankalee 8 hours ago
<shader-doodle> is one: https://github.com/halvves/shader-doodle but it hasn't been updated in a long time and I think builds to UMD
<shaderview> is a newer one with a nice site, but I haven't used it: https://keithclark.github.io/shaderview/
Comment by rileyjshaw 5 hours ago
Give me a few days and check back in.
Comment by coxmi 3 hours ago
I’ve been doing something very similar recently[0] with slightly different goals (still a tiny bundle size, but fully typed uniforms, deeper control over buffer bytes and layout, and less setup than raw gl).
Some in the comments seem to think GL is dead, but for me I think it’s just an easier shader language for beginners and that’s most important for dabbling and many small web use cases.
Comment by rileyjshaw 2 hours ago
Comment by coxmi 2 hours ago
Comment by denntenna 4 hours ago
Comment by rgbrgb 13 hours ago
working link: https://misery.co/shaderpad/docs/getting-started/examples/
Comment by rileyjshaw 7 hours ago
Comment by fudged71 12 hours ago
Comment by rileyjshaw 3 hours ago
Comment by mncharity 5 hours ago
> It is 12:56am. Do you still want to be on the internet? Yes No
Lol. Nice touch.
> No -> "Okay", fade to black.
Comment by rileyjshaw 5 hours ago
Comment by rileyjshaw 5 hours ago
Comment by avaer 13 hours ago
What are your thoughts on supporting other languages? Or did I miss that in the docs?
Comment by koolala 12 hours ago
Comment by socalgal2 6 hours ago
Comment by avaer 12 hours ago
Comment by busterarm 11 hours ago