Roblox is minting teen millionaires
Posted by petethomas 3 days ago
Comments
Comment by 2001zhaozhao 4 hours ago
The largest Minecraft server in the world is Hypixel at around ~30K concurrent players. Most other servers are very far behind.
There is one Roblox game that looks and plays like Minecraft and copied one single gamemode (Bedwars) common in servers like Hypixel. It had 60K+ concurrent players last time I checked late last year.
There are almost definitely more people playing BedWars on Roblox than there are playing it on Minecraft at this very moment.
Comment by bstsb 4 hours ago
https://romonitorstats.com/experience/6872265039/
however, Hypixel seems to have overtaken it! last Saturday, it peaked at 39,000 concurrent players. i prefer the original gamemode anyway
Comment by Imustaskforhelp 3 hours ago
(I don't have a minecraft account) but Trust me when I say this but within developing countries especially. You can find 3-4 people out of 1 who plays on hypixel but can't because they can't pay for the game usually when we are really young which is also roblox's most major userbase.
I can imagine Hypixel being atleast 2x and a rough estimate of 5x more the size if they support Cracked Minecraft accounts for example.
Btw, this is also the reason why aternos is so popular within some communities because a free server which can have cracked option. Sign me up starts happening in bulk.
Me and my friends had an aternos server. It was truly something out of this world meeting them tomorrow after having 10 people together in a minecraft server.
I was the person though who spent way too much time and had less stacked gear lol in the end because some of my friends were like bandits haha, who stole my stuff from caves and in general, I have spent much of my time in minecraft during the starting (nothing -> diamond) then afterwards (diamond -> end/netherite)
Anyways my point is that we all could've definitely been on hypixel and something similar if Hypixel supported crack client. For example 11 of us or more played the game one time or another (not sure) within our single class of 50 people and only one of the guys had an minecraft account.
One of my friends literally got into some cash-app type stuff with a shady tetris to earn money app which showed ads to earn 25$ just so that he can buy minecraft to play on hypixel and the game fundamentally required something impossible and my friend felt so depressed at the time and he's one of the smartest people I know. A) people are easy to scam, B) he and many of us had so much desperation to play on hypixel in general.
You can get an alt (and I used to) for free or very cheap which would work everywhere unless on hypixel which had stricter rules and the difference between account prices could be 10x back or more that at that point its just better to make a minecraft account just for hypixel or similar. (I remember seeing accounts for 3$ or something that would work everywhere except hypixel)
I asked him if I should write a blog post to name and fame the company but he denied and he was truly sad that day :(
All of this combined can show how Roblox truly hits a jackpot with it being a free game. Most people might not pay but because of the perceived fame of the game and the number of people playing it. The people who pay would be more likely to pay and I see some people/kids who really look for ways to make robux online.
So with all of this, its easy to see how these (usually teen developers like us) can make something which can land 100k$ as unachievable that sounds.
one of my friends racked in quite a lot of money making 3d sprites in blender for these roblox people and in exchange used to have them buy blender extensions. Those extensions were truly a lot of money if he had to go buy them.
Comment by 2001zhaozhao 1 hour ago
Though in Roblox's case, there's two additional factors helping the success of games on its platform besides being free to play
- Roblox has become the de-facto portal from which lots of people play games by default, especially on mobile devices like tablets where discovery for other games (that aren't P2W and can spam ads) is very poor
- Multiplayer games are exceptionally easy to develop on Roblox. (With a standalone game you have to grind on an engine for years like what I'm doing. I'm developing thousands of LOC per weekend with a multi-agent setup and there is just so much necessary complexity that launching an alpha build will take months.)
Comment by intrasight 4 hours ago
2 decades in the making, they are really hitting their stride. But they are not doing enough to protect children from predators and that's a huge legal and regulatory risk.
Comment by nomel 2 hours ago
My understanding is that the recent improvements are face scans, and communication limited to people within a few 4 year windows.
They've also increased moderation of chat significantly, especially for the lower age windows.
What low hanging fruit do you see? What's the "ideal" system? Seems like a hard problem, if any sort of cooperative communication/play is involved.
Comment by intrasight 1 hour ago
It would be an easy problem if the government put in place sensible reforms for age verification.
Comment by nomel 1 hour ago
What would these reforms look like?
Comment by yieldcrv 3 hours ago
I run a studio that makes Roblox experiences and this is Discord's problem, and will immediately become Telegram's problem the decade where parents and policy makers figure out its Discord's problem
their kid went into an experience within Roblox so I can see that's the branding, the parent paid the kid's allowance in Robux, so I can again see that's the branding
but this is largely a symptom of parents nationwide not paying attention whatsoever
I've talked to many parents, aunts and uncles, they don't know they're the central bank of Roblox of a currency that can be accumulated and cashed out, let alone that its a distributed set of third party experiences.
Roblox Corporation already has age gated talking ability on platform. What specifically should they be doing when everything happens in different communities and off platform?
Comment by tadfisher 15 minutes ago
It doesn't matter that the illegal shit happens off-platform. It is not a good look to be the top of the funnel for traffickers, which is why they put in these invasive restrictions.
If you don't like it, then invest in "creating experiences" for platforms which don't target children. Because asking "what is Roblox supposed to do about their pedo problem" didn't and will never work to placate the people who actually fund the platform.
Comment by Spivak 3 hours ago
Comment by intrasight 3 hours ago
App to IdP: is this person 13-15
IdP: yes
Comment by fakedang 26 minutes ago
Comment by blakesterz 4 hours ago
https://www.crainsdetroit.com/article/20070917/SUB/709170352...
Comment by JumpCrisscross 4 hours ago
Comment by aj_icracked 3 hours ago
Comment by JumpCrisscross 3 hours ago
Comment by Jabrov 4 hours ago
Comment by JumpCrisscross 4 hours ago
Comment by SoftTalker 4 hours ago
Comment by gmueckl 4 hours ago
There has been a silent shift in the gaming market over a long time now. Roblox is one aspect of it. Another is the absolutely massive amount of money raked in by some free to play mobile phone titles. For example, Playrix has a revenue comparable to Ubisoft, but their main products are a series of match-3 type games for phones.
Comment by ikr678 3 hours ago
Comment by gmueckl 1 hour ago
Comment by giobox 4 hours ago
Comment by LoganDark 4 hours ago
The idea is that people like playing with their friends and when they can take their friends and make new friends across hundreds of thousands of games they stay for a long time and (they or their parents) make lots of purchases. The social features of Roblox are a huge part of the appeal, even though I was mostly interested in the engine.
Comment by zerr 4 hours ago
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Comment by jayd16 3 hours ago
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Comment by NuclearPM 4 hours ago
Comment by sys32768 3 hours ago
Still, if she's anything like other players, she's spent countless hours playing some of the most mindless Roblox games, and we've spent a few $100 on Robux gift cards over the years.
Comment by bstsb 4 hours ago
Comment by 2001zhaozhao 1 hour ago
I still got enough robux to DevEx just from premium roblox subscribers playing the game. (If I cash it out i would get a few hundred dollars. Which is nothing for me today but absolutely a lot of money for an aspiring teenage developer.)
Comment by hmokiguess 4 hours ago
Comment by bstsb 3 hours ago
edit: looked at the old stats online. a few years back that game was pulling $1,500+ with no effort each month
Comment by ge96 3 hours ago
Also have to keep up with trends that kids are into
Would be interesting to look at the numbers eg. how many games are created, percentage who gets paid. Like steam releases with free game assets
Comment by nsingh2 2 hours ago
Out of ~7.5 million creators in 2022, only 11,000 qualified for cashing out.
The distribution is brutal, realistically you have to stick with it for years before getting a hit, if ever. Not to mention the stats probably look worse in the LLM era. You definitely have to like doing it as a hobby.
One caveat is that the creator total likely includes a lot of casual experimentation. If many users make one or two games and then stop (I can see most kids doing this), the 7.5 million figure may overstate how many people are seriously trying to make money from it.
[1] https://about.roblox.com/newsroom/2023/07/vision-roblox-econ...
Comment by joezydeco 4 hours ago
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Comment by sonofhans 3 hours ago
Comment by NuclearPM 4 hours ago
2. WoW addons
3. Neovim
4. OpenResty
5. NodeMCU
6. Wireshark
7. Lightroom
8. Hammerspoon
9. LÖVE
10. Redis
Comment by amiga386 3 hours ago
Also, Roblox's favourite thing - other than sitting back and rolling in the cash that their playerbase generated for them - is puff pieces in the news talking about how people who make games for them strike it rich!!!! They don't mention that to do so, you first have to become popular amongst millions of competing titles, and the easiest way to do it is to pay them so they'll advertise it for you.
Oh, and the company scrip - Robux - has very, very different exchange rates, depending on whether you want to buy Robux from the company, or you want to get a payout and convert your Robux to real money. They pay a lot less than it costs to buy Robux, further incentivising you to never actually make real money, because your Robux is "worth more" inside the Roblox walled garden. This is on top of the 75% cut they take!
In all, approximately 17% of the real-world money paid into Roblox is paid back out to creators. What a scam.
Comment by Heliodex 2 hours ago
The 1st video hinges on a point where they find that developers earn a revenue cut of 24.5%, a number that isn't correct because
1. it's found by multiplying 3 arbitrarily chosen numbers together (the DevEx rate, the default sales fee, and the mean price of Robux) which isn't representative of what the average developer is earning and barely appears in the actual cash flow on the platform,
2. it's using the DevEx rates and sales fees from 2021. Today, DevEx rates are higher and fees are lower. Engagement-based payouts are not accounted for here either (which are also much higher than they were in 2021).
3. it's profit, not revenue. The expenses are paid for before the money is paid out. Comparing this to other platforms that offer revenue shares instead is misrepresentative.
The 2nd video hinges more on moderation, showing how children are exploited by bringing them off platform, namely to Discord, where most of the evidence referenced in the video takes place. Broadly, this is Discord's problem, not Roblox's.
They then suggest Unity as an alternative platform, which I personally think is a much worse option. I used to be more cynical about this and believe the video creators were clearly being pushed by companies that had a financial incentive in the downfall of Roblox, though nowadays I just attribute it to bad journalism and watchbait.
I suggest reading EcoScratcher's brilliant response <https://medium.com/@ecoscratcher/7e1c1f0fc493> and follow-up articles <https://medium.com/@ecoscratcher/e51651da6bf4>, of which their 2nd video briefly mentions and claims it misquotes (it doesn't) and misrepresents (it doesn't) their position.
Edits in response to parent comment edits:
> They pay a lot less than it costs to buy Robux, further incentivising you to never actually make real money, because your Robux is "worth more" inside the Roblox walled garden
Specifically through the DevEx programme, Roblox pays a small amount less than it costs to buy Robux to enable them to pay for server upkeep, platform hosting & support, and app store fees (when a developer's game is available through an app store, the app store fees for purchases are paid by Roblox). The rest (any Robux taken out of the economy, including that spent on advertising or first-party avatar items) goes towards platform investment and employee costs.
> This is on top of the 75% cut they take!
The DevEx rates have already been factored into this inaccurate "75%" figure. Taking the DevEx rates out a 2nd time (which, emphatically, never happens on the platform) makes it more inaccurate.
The actual figure, calculated at <https://create.roblox.com/docs/monetize-experiences>, is 67% given to developers per in-experience dollar spent, making for a near industry-standard 33% cut. And even this is underrepresentative due to being published before the September 2025 DevEx increase.
Comment by femiagbabiaka 4 hours ago
Comment by xivzgrev 3 hours ago
Kid is making $400k PER MONTH...and he wants to do this for 10 YEARS before he is comfortable retiring. Apparently his FIRE number is $40M.
Everyone's threshold is different and personal. But I think it can reflect a level of anxiety about the cost of living. You aren't OK having $1M or even $10M - you need something far beyond before you feel OK to quit. It's not his fault, more of something the young generations are facing as their parents struggle with the relentless cost of living vs stagnated wages for most except the "laptop class".
Comment by Swizec 3 hours ago
> it can reflect a level of anxiety about the cost of living
I think a lot of people (especially young) just haven't done the actual math. Or have lifestyle desires beyond basic not-working.
You can FIRE living in SF for $4M. This gives you $160,000/year basically in perpetuity. If you do it right, there's little to no income tax on that money so 160k should be plenty enough for a 1-person income. 4-person families survive (in SF) on less household income than that.
But yeah a 4M exit is definitely not classic ferrari or even flashy lambo levels of wealth.
Comment by tverbeure 3 hours ago
Comment by sdwr 3 hours ago
But wanting to change your lifestyle when you retire is incredibly risky, especially if you're young without life experience.
Any misstep costs you a fraction of lifetime earnings, and there's no way to recover it.
Comment by semitones 3 hours ago
Comment by hooloovoo_zoo 3 hours ago
Comment by harrall 3 hours ago
At $5 million, we’re talking more $200k per year. I’d likely still work.
At $10 million, we’re seeing more like $400k.
At $40 million, you can can early at least $1 million/year. This kind of puts you in a new bracket for things you can blow money on.
If you quit working entirely, you will become not very employable so you need to consider that.
Comment by mikkupikku 3 hours ago
Milk that cow for all it's worth.
Comment by pear01 3 hours ago
For reference a worth of $40M puts you well within the top fraction of one percent of all Americans, nevermind the world. If anything given his age it is probably more likely his wealth will become a liability for him rather than an asset. The trope about people who come into that much wealth that young and it creates problems for them exists for a reason. Staying at his desk cranking out more Roblox products might be the best way to keep him away from becoming the victim of his own success.
Anyway good for him. You're right there is a lot of anxiety out there. On some level he should rightly get as much as he can. But let's not pretend you need millions and millions to be safe. We should be working to change that anyway, not merely celebrating massive outliers. I assume since you care about struggling families so much you support his taxation so some of that money can go to people or communities that are struggling? Or since you seem open the idea he needs 40M to survive perhaps you think the government should keep their hands off?
Comment by Imustaskforhelp 3 hours ago
I am teen and I think that FIRE has many terms but This still is like a really really FAT fire.
At some point though, I think that what my generation might forget is that even with Fire, you still live a normal life or you would need tremendously more money if your lifestyle is lavish, something which we see in social media (sometimes even on paid money)
If you want to buy 100k$ watches and 1 Million dollar or more lamborghinis, probably even this money would not be enough for you.
But if you want to live a normal life like you do. even 2-3 years of sustained could be MORE than enough even for some slightly expensive side hobbies say horse riding or minor watch collecting even. But if you are online and you see people flexing their 1 million dollar watch, you are gonna add 12 more years of life on a project to get to that level
I'd say its more of an expectation/comparison issue and I am not even sure if 10 years can satisfy that
My personal Fat Fire number is more like ~2 million and I don't even want Fat Fire particularly because I would be happy doing a job that I might like so more of a lean FAT which can be around 300-500k even.
maybe this changes into what is affordable or not within the more western hemisphere though as things feel even more (unaffordable?) but even that doesn't really explain why he might need 40M from my perspective.
To be honest, it can very well be ambition. Might as well make 10 years of money if possible because then the number feels so absurdly large that I can do anything that I want and then I will make my own game. Not realizing that you would only need a fraction of 40M to realisticly achieve that same goal and we are discounting the fact that 400k is even sustainable in a such long period of time.
Comment by kylehotchkiss 3 hours ago