Show HN: Reviving a 20-year-old puzzle game Chromatron with Ghidra and AI

Posted by stared 3 days ago

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Play: https://p.migdal.pl/chromatron-oxide/ Repo: https://github.com/stared/chromatron-oxide/ (educational purpose only) The original: https://www.silverspaceship.com/chromatron/

Full story in the blog post.

Comments

Comment by duskwuff 1 day ago

The source code to Chromatron was made available on the game's forum at one point. Here's a copy I saved:

https://gist.github.com/duskwuff/513e2b4f38b3db2e060c8611ebf...

A couple of helper functions are missing, but nothing terribly important.

Comment by stared 1 day ago

I wasn't aware it existed - and thanks for saving!

And wow, this code is beautiful.

Comment by ticulatedspline 23 hours ago

FWIW game works fine on windows 11 64bit. went to https://www.silverspaceship.com/chromatron/ ran the exe. fun game.

Comment by stared 5 hours ago

It is good to hear that!

So, as always, the problem is not with gaming, but Apple gaming.

Comment by xnx 1 day ago

Similar recent project for Skyroads: https://github.com/ammaarreshi/SkyRoads-Codex

Comment by alberto-m 2 days ago

Excellent article, thanks!

Comment by casey2 1 day ago

Very nice. But "Models excel at code, but not at visual inspection" is limited, Claude excel's at code cause that is anthropics main focus. Google will leapfrog them soon.

I could never see Claude doing this without a human in the loop, while Google has probably already reverse engineered a good chunk of the software available on the web

Comment by stared 1 day ago

When dealing with binaries, Gemini 3.1 Pro is in the same tier as Opus 4.6, https://quesma.com/benchmarks/binaryaudit/. Here are the results without humans in the loop, fully end-to-end.

For any practical development, you want humans in the loop, just precisely as much as it is needed (e.g. to ask the right questions, not to get steered away), but not more.

Comment by rsalus 1 day ago

Doubtful.