Show HN: I open-sourced my Steam game, 100% written in Lua, engine is also open

Posted by delduca 3 days ago

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Homebrew engine https://github.com/willtobyte/carimbo

Comments

Comment by katdork 3 days ago

It isn't open source, it's source available. You have not licensed your source code, it is thus under copyright.

Please read the open source definition; https://opensource.org/osd.

There are other phrases that are usable, such as source first (in the case of FUTO licenses) or source available (when source is under copyright but is provided).

The engine, being actually MIT, is however open source.

Comment by katdork 2 days ago

Thank you for licensing your project. I appreciate your commitment to open source. More developers and people should be like you.

Comment by sourcegrift 3 days ago

"open source" is not a trademark. Technically he can say whatever.

Comment by pinkmuffinere 3 days ago

I don’t think Katdork is claiming the phrase “open source” is protected. He’s just saying it’s inaccurate in this case. Like claiming a fish has arms — the statement is legal, it’s just wrong.

Comment by katdork 2 days ago

I'm saying that words have meaning and that meaning should ideally not diluted. But, considering the developer licensed their project as MIT, I'm very happy.

Comment by rustyhancock 3 days ago

Looks like MIT license has been added to the game now too.

Unfortunately no README.md

Comment by bradym 3 days ago

There's nothing in that repo showing what the game actually is? And url the repo is pointing at (https://reprobate.site/) is asking for login credentials.

Comment by delduca 3 days ago

You are right. I have added a comment.

Comment by justinclift 3 days ago

Is the comment in the README.md, or ? :)

Comment by Kinrany 3 days ago

No license too.

Comment by delduca 3 days ago

Comment by romperstomper 3 days ago

Thanks for sharing! Good old README.md in the repo would not hurt :)

Comment by remipch 3 days ago

There is "MESSAGE IN A BOTTLE.txt".

The first game here is to understand what the code does without a high-level README.

Comment by romperstomper 2 days ago

I was thinking the "MESSAGE IN A BOTTLE.txt" is rather special than a proper README :)

Comment by remipch 3 days ago

Thank you for sharing, I'm just starting to dig into Lua language and Love2D game engine.

I will explore your game source too.

Comment by bl4kers 2 days ago

If the source is available but no one knows how to run it or how it works, that kind of defeats the purpose

Comment by delduca 19 hours ago

You need to buy to run it :)

Comment by bronlund 2 days ago

If it’s done in Lua, it is usually trivial to open the source code from the game on Steam.

Comment by delduca 2 days ago

Mind to explain?

Comment by bronlund 1 day ago

Take Balatro for instance, made in Lua using Löve2D. If you bought it on Steam and installed it, you can more or less just unzip it to see the source.

https://gamefromscratch.com/balatro-made-with-love-love2d-th...

Comment by delduca 1 day ago

I don’t mind, as a kid I used to explore game’s data. I want same for my buyers.

I could compile the Lua to byte code or write a layer of crypto on top of PhysFS though.

Thank you for the heads up.

Comment by delduca 3 days ago

Now it have a LICESE file, I am working on a README.md.

Comment by thisisidiotic 3 days ago

this looks like fun