Show HN: I open-sourced my Steam game, 100% written in Lua, engine is also open
Posted by delduca 3 days ago
Homebrew engine https://github.com/willtobyte/carimbo
Comments
Comment by katdork 3 days ago
Please read the open source definition; https://opensource.org/osd.
There are other phrases that are usable, such as source first (in the case of FUTO licenses) or source available (when source is under copyright but is provided).
The engine, being actually MIT, is however open source.
Comment by katdork 2 days ago
Comment by sourcegrift 3 days ago
Comment by pinkmuffinere 3 days ago
Comment by katdork 2 days ago
Comment by rustyhancock 3 days ago
Unfortunately no README.md
Comment by bradym 3 days ago
Comment by delduca 3 days ago
Comment by justinclift 3 days ago
Comment by Kinrany 3 days ago
Comment by delduca 3 days ago
Comment by romperstomper 3 days ago
Comment by remipch 3 days ago
The first game here is to understand what the code does without a high-level README.
Comment by romperstomper 2 days ago
Comment by remipch 3 days ago
I will explore your game source too.
Comment by bl4kers 2 days ago
Comment by delduca 19 hours ago
Comment by bronlund 2 days ago
Comment by delduca 2 days ago
Comment by bronlund 1 day ago
https://gamefromscratch.com/balatro-made-with-love-love2d-th...
Comment by delduca 1 day ago
I could compile the Lua to byte code or write a layer of crypto on top of PhysFS though.
Thank you for the heads up.
Comment by delduca 3 days ago
Comment by thisisidiotic 3 days ago