Vibe a Guitar Pedal
Posted by mulhoon 1 day ago
Comments
Comment by RickS 1 day ago
The hardware descriptions here seem on the light side. I'd want to be confident that it can handle intense time based effects.
It's promising that they seem to allow arbitrary write to the device, and only charge for tokens for the people that require the prompt playground.
Looking forward to see where this goes.
As an aside: building an ear-pleasing FDN reverb on an obscure-ish board with intense hardware optimization needs has been one of my favorite barometers for the abilities of new LLM models.
Comment by gyomu 1 day ago
Comment by dfajgljsldkjag 1 day ago
> A simple delay could cost $1.00 or $2.00, whereas a complex granular looper might cost up to $5.00.
These prices don't seem reasonable unless there's some really special sauce in their ai.
Comment by queenkjuul 1 day ago
The real question is: do they have a real-time DSP implementing the AI FX? If not, it's worthless: if you want lag, just use any of the ten million VSTs with your computer; if it is real time, then it's basically a natural language interface on top of an FPGA/DSP -- in which case it could be useful, if it's got reliable presets and pro-grade durability.
I still think most people would take an IR-2, though
Comment by kennywinker 1 day ago
I jest, but there is a place in the world for pedals with a small amount of latency. As i pointed out in another comment, a codable dsp pedal isn’t a new idea https://news.ycombinator.com/item?id=46727231
Comment by BizarroLand 1 day ago
I don't know if they did anything fancy like increase the ram or storage or build a custom IC, so YMMV, of course.
Comment by cpeterso 1 day ago
Comment by kennywinker 1 day ago
But there are other pedals that do custom code, rather than just custom patching, see my other comment https://news.ycombinator.com/item?id=46727231
Comment by jawilson2 1 day ago
Comment by cpeterso 1 day ago
Comment by kennywinker 1 day ago
A pedal you can define with code? Kinda cool, definitely already exists, but kinda cool.
A pedal where you buy tokens to feed the ai monster to generate code to customize your pedal? Ugh. I want off this ride.
Edit - other hackable pedals:
https://www.electrosmash.com/pedalshield
https://www.op-electronics.com/en/dsp-multieffect/696-diydsp...
https://clevelandmusicco.com/hothouse-diy-digital-signal-pro...
Comment by dfajgljsldkjag 1 day ago
Hopefully if the concept catches on more there will be more options for hackable pedals on the market.
Comment by kennywinker 1 day ago
Also, those were just the three first ones from memory + a quick google, there are probably other options - but i doubt you’ll find anything under $150. Pedals are not cheap, except when mass produced - and a programmable dsp pedal is by definition niche.
Another option, for people willing to hack a bit, is that the FV1 dsp chip is used in a ton of pedals, and is pretty hackable if you wanted to load your own code: you could find a cheap pedal that uses that chip and hack it.
Comment by platevoltage 1 day ago
Comment by ricokatayama 1 day ago
Comment by draven 1 day ago
I don't like these kind of products, what I get in breadth I lose in depth, it's like having a enormous Steam library but only play the first half an hour of each game because I have limited time to invest and too many things. I'm already overwhelmed with my Katana 100.
Comment by queenkjuul 1 day ago
This is more or less how i learned guitar effects, using cheap digital multi units from ~2005-2010; adding a natural language interface to that doesn't have to be bad, though I'd obviously prefer it explain what it's doing and not just presenting an un-investigable final output. Regardless, there is and always will be a market for beginner guitarists, and at the right price point, i could see this being good for them.
Comment by draven 1 day ago
Also, it seems there's no preview in their AI playground, so you have to burn tokens and upload the effect to test it, and it may take lots of iterations to get what you want.
So I think this could mainly interest developers who are able to use it as a platform to develop their own effects without going through the AI thing, and beginners who want to be able to use different community effects to test things.
Comment by monatron 1 day ago
Comment by kennywinker 1 day ago
https://clevelandmusicco.com/hothouse-diy-digital-signal-pro...
Comment by echoangle 1 day ago
Comment by kennywinker 1 day ago
Something like that?
Now, knowing that is something that would sounds cool - that’s the hard part :)
Comment by aanet 1 day ago
Comment by vunderba 1 day ago
From a cursory glance it appears to be a physical guitar pedal that lets you program virtual effects. The "vibe coding" aspect is likely a system directive + effects library SDK docs fed into an LLM along with the user prompt that generates the appropriate C++ which is then compiled into an effect and run on the pedal.
Note: Which is still very cool. The previous programmable guitar pedals that I've seen were all pretty low-level.
Comment by aanet 1 day ago
It is still cool though.
I'd LOVE to try it out, or see a demo in person.
My wishlist includes asking the platform to "generate a pedal that sounds like the lead guitar in Comfortably Numb" and it generates that.
I'd pay good $$$ for it.
(It might still not make a Gilmour out of me though :-( )
Comment by moyoooo 1 day ago
Comment by vunderba 1 day ago
When you switch to a different VST, the hardware’s display would dynamically update all the text around each dial and button to match the corresponding virtual control.
Slightly related, there was a programmable guitar pedal based on the Pi Zero called the Pedal-Pi a little while back that might interest you:
Comment by PaulDavisThe1st 1 day ago
Just one of several. These have existed for at least two decades, save for "dynamically update all the text around each dial", which has a variety of complications that I won't go into here.
Comment by vunderba 1 day ago
This means not having to look up and down constantly between your computer monitor and the physical hardware since the knobs/dials each have small screens/displays are 1:1 matches (so Frequency Range, Sub Audio, Clamping Point, Oscillator Frequency, etc).
VSTs are rather inscrutable and I think it would be difficult to design in an agnostic way that played nicely out-of-the box with the majority of them. Doesn't stop me from lusting over the possibility though.
Comment by PaulDavisThe1st 1 day ago
Interesting idea, but creates a bit of a coding conflict: the plugin developer writes the plugin GUI (typically feeling they've lavished a lot of love on it); they're not in control of the layout of a control surface (and indeed, may have no way to know what it is). So a job that would really be the job of the control surface manufacturer can't be done because that's the domain of the plugin developer.
It's fairly easy to imagine a single control surface offering this for a tiny subset of all possible plugins, but getting beyond that seems pretty much impossible to me. There was a protocol that Digidesign/AVID bought back in the mid-oughts which did maybe 60-70% of this, in the sense that it provided negotiation between the plugin and the host/surface. Problem was, it was so complex that almost no 3rd party plugin developer or control surface developer was willing to get involved.
Comment by vunderba 1 day ago
It's all for the love of physical dials - that tactile ability to play with a synth is such an underrated thing.
I've got tons of VST recreations of older synths like the Minimoog Model D, Prophet 5, etc. but it's just not the same fiddling with controls using a mouse...
Comment by piltdownman 1 day ago
https://mpmidi.com/u-he-plugins-mp-controller
https://www.arturia.com/products/hardware-synths/astrolab/as...
Comment by queenkjuul 1 day ago
Like i said i don't hate the idea. I think it's just a difficult market for this kind of idea.
I play guitar, I've built many pedals, i worked in music retail for the better part of a decade.
I think "one thing does all" pedals are hugely attractive to beginners, with good reason, and I even used to recommend such things to beginners specifically. When i was young, a digital "i can try on every effect ever made!" was an amazing value proposition--assuming the product was cheap enough for my parents to buy it for me. That was usually a Zoom 606 or DigiTech GP50 -- not anything anyone would want to gig with, but an amazing birthday present for a junior guitarist.
Anyway, the reason i never pursued building guitar gear as a job, even though i built plenty of gear i used personally, was mostly because of what i mentioned:
1. Reliability above all else. Charging professional prices for guitar gear means that shit better survive being stomped on 30x/week and a couple a three beers being spilled on in its lifetime.
2. TPB, no question. Use high quality switches, switching caps as needed. Silent, un-loaded transition between on and off is huge -- though, if you're offering delay effects, tails might be desired, the user should have an override, which would require buffered bypass instead. Just be sure to communicate which you use so people know (publishing raw input/output impedance is good; designing to work with vintage impedance-sensitive fuzz, even better)
3. I think most high end guitar players are hyper-picky, and a "Jack of all trades" unit doesn't appeal--the market for that kind of device is decidedly mid-market, and must be priced appropriately to succeed.
It's cool, though. I remember using some GNU audio real-time FX app and plugging my guitar straight into my SoundBlaster and having a great time, despite the unusable lag it all induced.
I think you could capture serious players by offering presets, IR import/copying a given input sound, of course durability, and multi-functionality: is this can replace one effect at a time? Cool I guess, but i have a pedalboard. Can this replace ALL my pedals, including routing and stacking? Vastly more appealing. If it's all software, stacking effects is probably already in the codebas3, and routing would be trivial.