Show HN: I'm writing an alternative to Lutris

Posted by death_eternal 1 day ago

Counter15Comment4OpenOriginal

It's free and open source. The aim is to have more transparent access to wine prefixes and the surrounding tooling (winetricks, proton configuration, etc...) per game in comparison to Lutris. Same features like statistics (time played, times launched, times crashed, and so on) per game is available in the app.

Comments

Comment by pull_my_finger 1 day ago

I'm curious what short-comings you found with Lutris is particular, because the examples you listed are actually not hidden from the users at all.

Not that there's anything wrong with tailor-made solutions or hacking for the sake of hacking, but it sounds like a fairly big undertaking and it might just be a skill-issue (no offense) if those items in particular were your only gripes.

Comment by death_eternal 1 day ago

You can look at the repository to see the differences. The troubleshooting abilities of the program are far superior to lutris already, My experience with lutris is you run the install script, attempt to run the game, it doesnt work and fails silently, the logs are empty, and even if you do capture the logs, the core issue often isn't clear.

Comment by pseudony 1 day ago

I think you should do the work of making it apparent why someone should use this over lutris.

Frankly, most people have neither the bandwidth nor interest to research people’s projects and understand the value proposition. Speaking from bitter experience :)

All the best though :)

Comment by s3arch 21 hours ago

And it's hard to write what I am doing with the project than actually writing the code. But when the project goals become visible easily then people get interested in it.