The SIM-to-real problem isn't about simulators – it's about behavior robustness
Posted by fabotelli 5 days ago
Comments
Comment by cpgxiii 19 hours ago
It's both. Anything that you effectively have optimized to the details of its environment will end up dependent on that environment. If that environment is the real world, then it's fine. If that environment is a simulator, now you have sim-to-real problems.
There's always going to be a gap between reality and simulation, because simulation fidelity has an incredibly long tail. "Digital twins" are relatives, not identical replicas, because everything about capturing the real world for simulation involves simplification and discretization and abstraction.
Comment by AndrewKemendo 14 hours ago
That’s a pretty excellent article actually and I think does a good job describing how having over-specifications in your simulated model makes it brittle in the transfer.
I think something that was kind of overlooked was fine tuning post transfer so that you’re basically transferring a gross motor policy and then fine-tuning it with the PID feedback into a fine-grained motor policy
Comment by bethekidyouwant 20 hours ago
This reads like head-cannon
Comment by wyldfire 17 hours ago
Ka-boom!