The stack circuitry of the Intel 8087 floating point chip, reverse-engineered
Posted by elpocko 13 hours ago
Comments
Comment by johngossman 10 hours ago
Running this code, the 8087 emitted a high-pitched whine. I could tell when my code was broken and it had gone into an infinite loop by the sound. Which was convenient because, of course, there was no debugger.
Thanks for bringing back this memory.
Comment by anyfoo 7 hours ago
As I got older, not only did computers stop doing that, my hearing also got worse (entirely normal for my age, but still), so that's mostly a thing of the past.
Comment by userbinator 5 hours ago
Comment by WalterBright 1 hour ago
I thought I was protecting my ears from loud noises like rock concerts and gunshots. But I didn't know that driving with the window down damages the hearing. I crossed the country many times with the window down. I'm pretty sure that was the cause as my left ear is much worse off than my right.
I don't need a hearing aid yet, but I'm pretty careful in wearing ear plugs whenever there are loud noises.
Comment by anyfoo 1 hour ago
Comment by WalterBright 1 hour ago
Comment by hnuser123456 6 hours ago
Comment by userbinator 5 hours ago
On the other hand, skilled humans can do very very well with the x87; this 256-byte demo makes use of it excellently: https://www.pouet.net/prod.php?which=53816
Comment by WalterBright 1 hour ago
Comment by anthk 7 hours ago
- Coincidentally, Forth promotes a fixed point philosophy.
- Forth people defined the IEEE754 standard on floating point, because they knew how to do that well in software.
Comment by jcranmer 7 hours ago
IEEE 754 was principally developed by Kahan (in collaboration with his grad student, Coonen, and a visiting professor, Stone, whence the name KCS draft), none of whom were involved with Forth in any way that I am aware. And the history is pretty clear that the greatest influence on IEEE 754 before its release was Kahan's work with Intel developing the 8087.
Comment by WalterBright 1 hour ago
The signalling NaN, however, turned out to be quite useless and I abandoned it.
I think the Zortech C++ compiler was the first one to fully support NaN with the Standard library.
Comment by mbf1 4 hours ago
The 80287 (AKA 287) and 80387 (AKA 387) floating point microprocessors started to pick up some competition from Weitek 1167 and 4167 chips and Inmos Transputer chips, so Intel integrated the FPU into the CPU with the 80486 processor (I question whether this was a monopoly move on Intel's part). This was also the first time that Intel made multiple versions of a CPU - there was a 486DX and a 486SX (colloquially referred to as the "sucks" model at the time) which disabled the FPU.
The 486 was also interesting because it was the first Intel x86 series chip to be able to operate at a multiple of the base frequency with the release of the DX2, DX3, and DX4 variants which allowed for different clock rates of 50MHz, 66MHz, 75MHz, and 100MHz based on the 25MHz and 33MHz base clock rates. I had a DX2-66MHz for a while and a DX4-100. The magic of these higher clock rates came from the introduction of the cache memory. The 486 was the first Intel CPU to utilize a cache.
Even though Intel had superseded the 8087/287/387 floating point coprocessor by including the latest version in the 80486, they introduced the 80860 (AKA i860) which was a VLIW RISC-based 64-bit FPU that was significantly faster, and also was the first microprocessor to exceed 1 million transistors.
The history of the FPU dedicated for special purpose applications is that it eventually became superseded by the GPU. Some of the first powerful GPUs from companies like Silicon Graphics utilized a number of i860 chips on a card in a very similar structure to more modern GPUs. You can think of each of the 12x i860 chips on an SGI Onyx / RealityEngine2 like a Streaming Multiprocessor node in an NVIDIA GPU.
Obviously, modern computers run at significantly faster clock speeds with significantly more cache and many kinds of cache, but it's good to look at the history of where these devices started to appreciate where we are now.
Comment by inejge 1 hour ago
I don't think it was, transistor density became sufficient to integrate such a hefty chunk of circuitry on-die. Remember that earlier CPUs had even things like MMUs as separate chips, like Motorola 68851.
Comment by WalterBright 1 hour ago
Well, I was happy about that because I no longer had to deal with switches to generated x87 code or emulate it.
Comment by userbinator 35 minutes ago
The field of the instruction that selects the stack offset.
Comment by kens 12 hours ago
Comment by xenadu02 10 hours ago
Then again... they did try to force VLIW and APX on us so Intel has a history of "interesting" ideas about processor design.
edit: You addressed it in the article and I guess that's probably the reason but for real... what a ridiculous hand-wavy thing to do. Just assume it will be fine? If the anecdotes about Itanium/VLIW are true they committed the same sin on that project: some simulations with 50 instructions were the (claimed) basis for that fiasco. Methinks cutting AMD out of the market might have been the real reason but I have no proof for that.
Comment by kens 9 hours ago
Comment by jcranmer 6 hours ago
x86 has a general pattern of encoding operands, the ModR/M byte(s), which gives you either two register operands, or a register and a memory operand. Intel also did this trick that uses one of the register operand for extra opcode bits, at the cost of sacrificing one of the operands.
There are 8 escape opcodes, and all of them have a ModR/M byte trailing it. If you use two-address instructions, that gives you just 8 instructions you can implement... not enough to do anything useful! But if you're happy with one-address instructions, you get 64 instructions with a register operand and 64 instructions with a memory operand.
A stack itself is pretty easy to compile for, until you have to spill a register because there's too many live variables on the stack. Then the spill logic becomes a nightmare. My guess is that the designers were thinking along these lines--organizing the registers in the stack is an efficient way to use the encoding space, and a fairly natural way to write expressions--and didn't have the expertise or the communication to realize that the design came with some edge cases that were painfully sharp to deal with.
Comment by WalterBright 1 hour ago
I don't know about other backend guys, but I disliked the stack architecture because it just incompatible with enregistering variables, register allocation by live range analysis, common subexpression elimination, etc.
Comment by mzs 10 hours ago
Comment by ForOldHack 11 hours ago
Comment by tigranbs 11 hours ago
Comment by kens 11 hours ago
Nowadays, flash uses multiple voltage levels to store four bits per cell (QLC, Quad Level Cell), which is a similar concept.
I wrote a whole blog post about the 2-bit-per-transistor technique, back in 2018: https://www.righto.com/2018/09/two-bits-per-transistor-high-...
Comment by garaetjjte 8 hours ago
Comment by em3rgent0rdr 11 hours ago
Comment by bobmcnamara 9 hours ago
The R4200 FPU performance suffered for this reason.
Comment by hyperman1 10 hours ago
Comment by kens 9 hours ago
As far as the layout, the outputs from the microcode ROM are the control signals that go to all parts of the chip, so it makes sense to give it a central location. There's not a lot of communication between the upper half of the chip (the bus interface to the 8086 and memory) and the lower half of the chip (the 80-bit datapath), so it doesn't get in the way too much. That said, I've been tracing out the chip and there is a surprising amount of wiring to move signals around. The wiring in the 8087 is optimized to be as dense as possible: things like running some parallel signals in silicon and some in polysilicon because the lines can get squeezed together just a bit more that way.
Comment by CaliforniaKarl 10 hours ago
Comment by ack_complete 3 hours ago
Complicating this further, doing this in a loop requires that the stack state match between the start and end of the loop. This can be challenging to do with minimal FXCH instructions. I've seen compilers emit 3+ FXCH instructions in a row at the end of a loop to match the stack state, where with some hairy rearrangement it was possible to get it down to 2 or 1.
Finally, the performance characteristics of different x87 implementations varied in annoying ways. The Intel Pentium, for instance, required very heavy use of FXCH to keep the add and multiply pipelines busy. Other x87 FPUs at the time, however, were non-pipelined, some taking 4 cycles for an FADD and another 4 cycles for FXCH. This meant that rearranging x87 code for Pentium could _halve_ the speed on other CPUs.
Comment by rasz 3 hours ago
Quake wouldnt happen until Pentium 2 if Intel didnt pipeline FPU.
Comment by ack_complete 2 hours ago
K6 did have the advantage of being OOO, which reduced the importance of instruction scheduling a lot, and having good integer performance. It also had some advantage with 3DNow! starting with K6-2, for the limited software that could use it.
Comment by kens 9 hours ago
Comment by bonzini 7 hours ago
Once you have a parse tree, visiting it in post order (left tree, right tree, operation) produces the RPN.
Comment by librasteve 8 hours ago
Would be cool to hear a real designer compare to the Weitek 1064.
Comment by lisbbb 2 hours ago
Comment by leeter 9 hours ago
Comment by kens 9 hours ago
(I'm just commenting on interviews in general, and this is in no way a criticism of your response.)
Comment by leeter 9 hours ago
Edit: Jogging my memory I believe they were explicit at the end of the interview they were looking for a Masters candidate. They did say I was on a good path IIRC. It wasn't a bad interview, but I was very clearly not what they were looking for.
Comment by burnt-resistor 11 hours ago
It's all about that 80-bit/82-bit floating point format with the explicit mantissa bit just to be extra different. ;) Not only is it a 1:15:1:63, it's (2(tag)):1:15:1:63, whereas binary64 is 1:11:0:52. (sign:exponent [biased]:explicit leading mantissa bit stored?:manitissa remaining)
Other pre-P5 ISA idiosyncrasies: Only the 8087 has FDISI/FNDISI, FENI/FNENI. Only the plain 287 has a functional FSETPM. Most everything else looks like a 387 ISA-wise, more or less until MMX arrived. That's all I know.
I'm curious what the CX-83D87 and Weiteks look like.
Keep up the good work!
PS: Perhaps sometime in the (near) future we might get almost 1:1 silicon "OCR" transcription of die scans to FPGA RTL with bugs and all?
Comment by mschaef 10 hours ago
The Weitek's were memory mapped. (At least those built for x86 machines.).
This essentially increased bandwidth by using the address bus as a source for floating point instructions. Was really a very cool idea, although I don't know what the performance realities were when using one.
http://www.bitsavers.org/components/weitek/dataSheets/WTL-31...
Comment by andrewf 4 hours ago
The operand fields of a WTL 3167 address have been specifically designed so that a WTL 3167 address can be given as either the source or the destination to a REP MOVSD instruction. [
Single-precision vector arithmetic is accomplished by applying the 80386 block move instruction REP MOVSD to a WTL 3167 address involving arithmetic instead of loading or storing.
Comment by librasteve 8 hours ago
iirc the 3167 was a single clocked, full barrel shift mac pipeline with a bunch (64?) of registers, so the FPU could be driven with a RISC-style opcode on every address bus clock (given the right driver on the CPU) ... the core registers were enough to run inner loops (think LINPACK) very fast with some housekeeping on context switch of course
this window sat between full PCB minicomputer FPUs made from TTL and the decoupling of microcomputer internal clocks & cache from address bus rates ...
Weitek tried to convert their FPU base into an integrated FPU/CPU play during the RISC wars, but lost
Comment by ForOldHack 11 hours ago
I had a 10Mhz XT, and ran a 8087-8 at a bit higher clock rate. I used it both for Lotus 1-2-3 and Turbo Pascal-87. It made Turbo Pascal significantly faster.
Comment by kens 11 hours ago