Handsdown one of the coolest 3D websites
Posted by razzmataks 15 hours ago
Comments
Comment by nbadg 14 hours ago
All in all I'd say, I'm impressed, and enjoyed it. Though I think the HN title ("handsdown one of the coolest 3D websites") is maybe a bit much. It's an extremely-well-executed portfolio site; no more, no less.
Comment by PaulHoule 13 hours ago
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I for one am looking forward to full-on Firefox with extensions etc.
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Comment by andrenotgiant 13 hours ago
Today, I loaded the site up and spend about 30 seconds on it before deciding "this is cool!" and moving on, probably never to return.
What changed? I guess it's a mix of: (A) How I value my time. (B) The bar for "what pulls me in" in terms of gaming. (C) Some other factor around me just having already burned enough hours on games.
I'm not really sure how much each factor contributes.
Comment by zdc1 2 hours ago
Comment by Twisol 9 hours ago
Personally, I feel too guilty about everything else I'm not doing. (This results in me feeling maximal guilt and doing minimal anything at all.)
Comment by tobinfekkes 9 hours ago
I was roaming around RE-PC in Seattle eons ago, and found an old CD of the game for $1. Snatched that sucker right up.
Comment by nylonstrung 6 hours ago
Comment by komali2 6 hours ago
If I wanted to play a game like this I'd play Lonely Mountain: Downhill, which has waaay more content.
Comment by CamperBob2 12 hours ago
If this is the sort of thing you like (or in your case, used to like), you will like The Messenger too, probably more.
Comment by 61j3t 10 hours ago
Comment by jader201 17 minutes ago
I think playing (some) video games can be a bit better for your brain vs. the above alternatives. At least many of them require thought and/or coordination.
Again, there are exceptions, where they’re not much better than doom scrolling. But it’s not hard to find some that require some effort and thought.
Comment by qoez 12 hours ago
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Comment by mikepurvis 11 hours ago
I think there's definitely a raising-the-bar effect here too.
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Comment by catapart 14 hours ago
That said, it's not 'hands down, one of the coolest 3D websites', at least that I've seen. It's all "technical", very little "design". For example, why is it 'isometric overhead'? There's no particular benefit in the view, and it's specifically harder to control than it would be with a 'chase'/'third-person' camera. It's not like this is an RTS or a city-builder-ish thing, where having an overhead layout works to your benefit. Rather, it's just easier to program a camera that never changes angles and input controls that never have to re-interpret camera position/rotation (lookat vector) to function correctly. And there's a kind of symmetry between a flat page and the "ground" that the truck drives on, so some parts of the web forms have been ported over to that.
Again, none of that is bad and especially none of it is wrong. It's very cool that it works and works so well (technical)! It's just that the design feels more "portfolio" than it does "best ux for interacting with the environment I've created and the paradigms I've invoked (vehicle control)".
Comment by Cpoll 13 hours ago
That's design exactly. There's no technical obstacle to making it over-the-shoulder instead, but it changes the aesthetic. The animations focus on what the jeep does to things, so a racing view that helps you avoid running into things wouldn't be appropriate. It also changes how you see the assets. And you'd lose that 'RC Pro-Am' feel.
> Rather, it's just easier to program a camera that never changes angles and input controls that never have to re-interpret camera position/rotation (lookat vector) to function correctly.
Not really, you just put the camera on a spring arm attached to the vehicle. Vehicle movement isn't harder either. You get this stuff practically for free with any game engine.
Comment by catapart 12 hours ago
You're welcome to your counter-opinion about the design, but you haven't convinced me. I've played plenty of games with third-person views where the gameplay was quite conducive to running in to things. I can also appreciate that the design is faux-retro, but that's kind of my whole issue with it. Sticking to a design because it is nostalgic is not user-focused. It's demographically limiting, by design. It's specifically niche-targeting. That's the opposite of trying to make the best kind of thing for the most kinds of people. Which is a business interest of a portfolio site. Building a little game for people who likes those types of games? Sweet! More power to you. But if you're showcasing a demo for wide audiences, a critique of the niche-targeting is valid. Not nearly as important as the people claiming they can't even play the game, for sure! But if you bounce one person because they press up on the keyboard and the truck moves "forward", and they don't like that - it's a marked negative for the site's intent.
You can't worry about pleasing everyone, and you especially can't worry about broad, overall, two-paragraph critiques on literal months of dedicated work. But neither of those make the critiques, themselves, improper or even wrong.
Comment by Cpoll 12 hours ago
You seemed to imply that the developer chose isometric to make development easier. I'm rebutting that this is unlikely; they're equally easy with an engine (and if you're not using an engine, you're skilled enough that they're still equally easy).
> But neither of those make the critiques, themselves, improper or even wrong.
Are you referring to my critique of your critique of razzmatak's critique ("Handsdown one of the coolest 3D websites")? Surely if you're allowed to disagree with them, I am with you.
Comment by catapart 9 hours ago
> Are you referring to[...]
I'm referring to critique, in general, for the former, and my specific two paragraphs of critique on the project - not the commentary - for the latter. Your being "allowed" to disagree with me is what is meant by the sentence "You're welcome to your counter-opinion about the design, but you haven't convinced me."
Comment by Cadwhisker 2 hours ago
Comment by robofanatic 14 hours ago
Would love to see those websites.
Comment by didibus 7 hours ago
This is a very well made little game that also showcases some of their work. I was hoping for something like, now I wish all websites were like this.
Comment by allannienhuis 12 hours ago
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Comment by FarhadG 1 hour ago
I love all the work that Bruno puts out there. His design and engineering skills are next level.
There are so many talented creatives using WebGL/WebGPU that I've recently launched WebGL.com / WebGPU.com, where I'm dedicated to bring together the community of creatives (designers, coders, AI/ML, etc.) pushing the boundaries of the web.
Would love to see what you would like to see (e.g. tutorials, demos, etc.)
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Comment by ssl-3 6 hours ago
It showed up very quickly on my desktop rig. Linux, Firefox, with a CPU that's over a decade old, a GPU of about half that age, and the cheapest Internet that Spectrum will sell me.
Just a second or three of a weird luminescent throbber, and then "Click here to start". No inexplicable lags at all -- it was all very smooth.
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Comment by didibus 4 hours ago
But my point is that, it's not bringing in a new paradigm of UX that you'd want to immitate.
Though maybe it could if others started making "video games but it's just navigating through a website as you play".
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Comment by iambateman 9 hours ago
Anyway, super fun.
Comment by devin 9 hours ago
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Comment by MarkusWandel 11 hours ago
And by now my kids play fluidly immersive 3D games, on the web, on the kind of computers you can get for $10 off Facebook Marketplace.
Comment by binary132 2 hours ago
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Comment by gtirloni 7 hours ago
Could you share these other in-browser demos that are as amazing as this one?
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Comment by talkingtab 6 hours ago
One of the unsung problems of any technology is understanding what you can do with it that you could not do before. Lets say you are a prehistoric person and somehow you find a modern steel axe. What do you do with it? Ultimately, it is not the axe that is important, it is the metallurgy.
Lets say you are a modern person and you found bitcoin. What do you do with it? Again, my thought is not the bitcoin, it is the cryptographic technology.
Lets say you are a modern person and you find threejs. What do you do with it? My personal reaction is that there is so much more that can be done with threejs, react-three-fiber, react-three drei, shaders, shadertoys, than this.
For me the definition of "cool" is things that change how you see the world. Where you never look at things the same way. A little example for me was this:
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Comment by sech8420 12 hours ago
11/10 creativity.
Comment by retube 12 hours ago
Comment by ProllyInfamous 10 hours ago
8GB M3 MacBookAir runs it smoothly, with only a few seconds of loading.
Comment by ge96 12 hours ago
let's see ATS parse this
the collision physics on individual items like chairs is pretty cool
damn map has no boundary ha, weather system? damn
Comment by cantalopes 13 hours ago
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Comment by ChrisArchitect 13 hours ago
Some behind the scenes from the Bruno himself:
https://medium.com/@bruno_simon/bruno-simon-portfolio-case-s...
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Comment by neogodless 13 hours ago
It loads, I can navigate (drag), and click the white diamonds.
There are things like the RC truck and bowling ball that are not interactive and look like they should be, so I suspect it's a bug?
EDIT: OK it's a learning curve. With mouse/keyboard, you can click the hamburger icon in the top right, and get to an explanation of controls. I am able to use WADS to drive the truck and push the bowling ball (with the truck.)
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Comment by esseph 11 hours ago
B or CTL is brake
H is horn
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Comment by jauntywundrkind 11 hours ago
Alas, the state of WebComponents for 3d / spatial is so so. A-frame is still CJS only & won't work with my unbundled setup because of that, but that's sort of on me. Lume.io wraps three.js too and looks tempting, has a neat signals & cool behavioral classes. https://aframe.io/examples/ https://github.com/aframevr/aframe/issues/4242 https://lume.io/
Comment by FlamingMoe 14 hours ago
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Comment by esseph 11 hours ago
The Unbeatable Car in the first game was kinda frustrating!
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