30 Year Anniversary of WarCraft II: Tides of Darkness
Posted by sjoblomj 22 hours ago
Comments
Comment by Tiktaalik 10 hours ago
Warcraft 1 is maybe too slow paced and basic to be enjoyable, but Warcraft 2 remains very playable, as many of the usability of features core to modern RTS games developed here. There are a few things missing, but that just means you have to be more on the ball with the micro.
The map editor was revolutionary at the time, and it was trivially easy to be making usable maps within minutes.
One thing that was delightful about this game was how the community discovered that Farms made for better walls than the actual walls, and so an enormous variety of strategies developed around this. As players developed knowledge of how units were pushed out of buildings, walling off buildings to push units past forest was another strategy that developed from this, creating the potential for sneaky tricks.
One unfortunate thing about the game was that during the original battlenet edition they added a new extra fast speed, which everyone moved to, but that speed actually kinda broke the game in that it became entirely possible to accidentally put your townhall too close to the mine, and your peons would be impossible to remove from mining. So in actuality the second to fastest speed is the correct speed for this game.
I hope this got fixed in the remaster but I heard it was a pretty basic art refresh...
Comment by ericmcer 7 hours ago
A good RTS has an extremely harsh learning curve and is not super monetizable. Someone would have to rethink the genre: make it easier for casual players and figure out how to get the addicting money making patterns in. Otherwise big companies are gonna have no interest.
Sucks, I love Starcraft 2, but it is legitimately the most mentally demanding game I have ever played. Sometimes I procrastinate getting into a match because 1v1 is so stressful. I totally get why it has limited appeal.
Comment by Fnoord 2 hours ago
I believe the RTS genre at a whole got superseded by the MOBA genre (with DotA and LoL). A genre I tried once (HotS) and was terrible at. If you're shit and you're not improving (I didn't enjoy it either, I felt forced to do it for a reward in another game), stop trying. I never tried any other MOBA, except maybe a touchscreen one, Warcraft Rumble? Either way, I got burned by Hearthstone Mercs and fell once more in the trap with Rumble. After Blizzard announced removed of addons from combat, I've finally said goodbye to the Warcraft franchise and Blizzard in general.
There's one game I really do like which has a kind of RTS with map feeling to it: Total War: Warhammer series (though I laud their BS with DLCs and multiple game versions). I suppose the whole Total War series is as good, I just like the Warhammer universe. The other day, Settlers II was discussed on here, including a FOSS clone. Settlers II is also a game I liked (III not so much though artwork was nice, never played the orig.). Supposedly it isn't RTS, tho I am pretty sure back then it was called RTS.
Comment by seattle_spring 1 hour ago
This was their claim, but it did not pan out in reality. It flopped on launch, hard. Peak player count since launch has been less than 100, and is currently hovering around 25.
Comment by austhrow743 3 hours ago
Potentially that simplification hurts the genre too much though because then you don't have hardcore players sticking with it for years and years.
Maybe a game could have that as a "simple mode" that players can opt in to.
The potential addictive money making pattern is the same as other games imo. Skins. The units being smaller mean the developer is probably going to have to go to more effort to shove them in to peoples faces. Maybe a screen before/after the match where all the players units in their skins can be clear seen in a more zoomed in manner. Have them marching around the border of the end scoresheet or doing a little dance while waiting for players to load.
Comment by stackghost 3 hours ago
And frankly, that's not fun for a lot of people.
I don't want to win by clicking and mashing hotkeys like a schizophrenic on speed.
Comment by 29athrowaway 6 hours ago
Comment by mvdtnz 5 hours ago
In my view, if a develop MUST make the game more accessible, they should do so with alternate modes while still maintaining a strong competitive 1v1, 2v2 and 4v4 mode with the steep learning curve and competitive nature. Anything else is a betrayal of the genre.
Comment by pests 2 hours ago
Ah yes, my friend groups favorite map to make: start at the corners and the rest of the map was trees.
Comment by 29athrowaway 6 hours ago
WarCraft II sold 3M copies.
Comment by Tiktaalik 4 hours ago
In contrast contemporary SNES games have had more remakes and had their audiences grow remarkably over time. The franchise hasn't been cared for and so it's relatively obscure despite being a top tier best in class game on its release.
Tbh in general I think you could say the same of a lot of top tier successful PC games of that era.
Comment by black3r 9 hours ago
This feels absolutely insane for today's standards. And not just in the gaming world. Somehow with all the advancement of libraries, frameworks, coding tools, and even AI these days, development speeds seem so much slower and it seems like too much time is spent on eye candy, monetization and dark patterns and too few times on things people actually like to see - that's what made us buy games and software in the old days.
(But also in the gaming world, especially the past few years when almost no game studio develops its own engine, assets don't look more detailed than what was used 3 years ago, stories seem hastily written and it feels like 80% of developer's time is spent on making cosmetic items for purchase which often cost more than the base game price)
Also somehow we spend lots of times researching UX and developing tutorials (remember when software had the "?" button next to the close button and no software "tutorials" were needed?) and yet all the games and software are harder to learn than what we had in the 90s and 00s.
Comment by joegibbs 2 hours ago
Comment by justsomehnguy 1 hour ago
But you don't need to. Just sell it to Steam for a $39.99 or whatever and have much, much more sales than in '95. And as a bonus you would still recieve some sales years after.
Sure, you won't get in Top 100 and wouldn't earn bazillions...
Comment by japhib 5 hours ago
Comment by garg 2 hours ago
Comment by myth_drannon 9 hours ago
Comment by icegreentea2 8 hours ago
Comment by phire 2 hours ago
https://warcraft.wiki.gg/wiki/Warcraft_II_patch_information#...
Comment by mvdtnz 5 hours ago
Comment by josh2600 3 hours ago
You cannot imagine the lengths we had to go to play this game in our home. We were lucky enough to have two apple computers and so my brother and I would play each other using the battle net technology over appletalk. The thing was, the only appletalk cable in our house was barely long enough to make it between the two bedrooms, so when we wanted to play the cable would hang in the air stretched across the hallway where the slightest tug would rip it out of the port killing the match.
The number of times that cable got unplugged mid-game and the inter-household rancor that would ensue is the stuff of legends. I honestly remember the fits we had about whose fault it was that the cord got unplugged more than I remember any specific aspect of those Warcraft games.
It just goes to show, networking topography matters.
WCII ToD is absolutely one of the most insane games to ever be birthed unto the world. It was so brain breaking compared to everything else we were playing at the. time. Just a real quantum leap in terms of dopeness.
Blizzard really hit it out of the park with Warcraft and Diablo.
Comment by tarsinge 4 minutes ago
I was 10 a the time and yes I’m not sure people realize how magical it felt at the time. When I got it in Christmas 96 on a 68k Mac it felt like it really opened a parallel universe compared to other games.
The graphics (looked like a high res SNES game, which at the time was quite unique on PC), the CD quality soundtrack, the booklet concept art, the unit voices and buildings sounds… as a kid discovering Fantasy it had everything.
And the attention to details, like Christmas string lights on building or a snowman when the map was in winter may seem insignificant, but as a kid it was wonderful.
Even my dad who was not into video games but had played tabletop war games in the past and got hooked and spent a few nights on it to complete a solo campaign.
This is by far the retro game I have the most nostalgia for.
Comment by arscan 14 hours ago
Comment by cortesoft 12 hours ago
That was such a game changer for online play. Before that, to play Warcraft II my friend and I had to coordinate to set up a game, then call their model directly, and hope our parents didn't pick up the phone thinking it was a regular call.
After Kali, we could just sign on and join games. We also got to play as a team, which was so much fun. Friends2v2 was the map and game type we played SO MUCH. We had various strategies that we got really good at (mostly grunt rushing and offensive towering). I miss those games.
Comment by gdcbe 10 hours ago
Asking as I'm the host of netstack.fm, a podcast about networking and rust, but some episodes are just about networking alone.
Would love to devote an episode to the Kali TCP/IP IPX bridge as there's a lot to unpack there and that can be learned from. Any tips for a guest for such an episode are more than welcome!
Comment by arscan 10 hours ago
Sadly I didn’t make a backup of my paper (not sure how I managed to screw that up), so I no longer have it.
Comment by LarsDu88 13 hours ago
I believe DOOM and Warcraft 2 simply did lockstep determinism across all clients. You could run the simulations forward completely deterministically due to use of its and fixed point math.
Comment by cogman10 10 hours ago
Back in the day, your gaming could be super wrecked if someone with a 300ms latency joined :D.
Comment by CobrastanJorji 12 hours ago
Comment by jonathanlydall 10 hours ago
Ran inside IE using ActiveX or something. Was pretty neat.
Comment by recursive 14 hours ago
Comment by seattle_spring 13 hours ago
Comment by Cruncharoo 9 hours ago
Comment by toast0 6 hours ago
Both companies were owned by the same conglomorate (at the time?), and cooperation was limited.
Comment by 29athrowaway 6 hours ago
Comment by iancmceachern 14 hours ago
Comment by jquery 14 hours ago
I know the game was horribly unbalanced against humans once bloodlust showed up, but I still quit after they "patched" bloodlust years later in Battle.net. Felt sacrilege, like patching the queen in chess. Yeah, the queen is imba, but that's chess. Beating an orc player as a human was a fun flex.
Comment by boringg 16 hours ago
Comment by itsdrewmiller 16 hours ago
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Comment by PeterHolzwarth 16 hours ago
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Comment by ericmcer 7 hours ago
The Korean Brood war scene was an entirely different level from anything that came before it though. The idea of announcers and gamers getting rich & famous from playing a video game live was unheard of before that.
Comment by thinkingtoilet 16 hours ago
Comment by jquery 14 hours ago
I do wonder if Brood War's long period without balance patches helped or hurt it as an esport. In modern games, it feels like developers "shake up the meta" on purpose, whereas in brood war, it was up to map designers to ensure balance. This made it easier for long time fans to appreciate tactics... in SC2, I have to be caught up on the latest balance patches to appreciate anything.
Comment by TheAceOfHearts 1 hour ago
In fact, during the era of Flash's dominance in ASL, the organizers actually started including maps that were heavily Zerg favored in order to put a stop to his reign.
The game is still alive and well, with a meta that continues to evolve, and every season of ASL[0] (the premier Brood War tournament), they include at least one new crazy experimental map. Last season the crazy map was Roaring Currents [1], one of the more ambitious designs in recent memory which has a large number of island bases. Basically if a strategy becomes a bit too oppressive, the map designers can always step in to make it a bit more balanced.
Comment by thinkingtoilet 13 hours ago
PS: Flash is coming back very soon apparently.
Comment by TheAceOfHearts 1 hour ago
I wish medical science would get so much better that Flash could fully heal his wrist injuries. He's spoken at length about how he loves to dedicate himself wholeheartedly to playing, and how he doesn't like to compete if he's not able to give it his all.
You probably already know about it, but in case you or any other reader is unaware there's this great YouTube channel @jinjinBW that translates Korean BW clips into English. It's a huge boon for western fans.
Comment by philistine 6 hours ago
... and uh, inveterate cheating and lying accompanied it. Brood War brought professionalism to esport.
https://en.wikipedia.org/wiki/Billy_Mitchell_(gamer)#Dispute...
Comment by baq 15 hours ago
Comment by wredcoll 8 hours ago
Comment by antisthenes 15 hours ago
I'm honestly not even sure which other RTS game would be close? Age of Empires 1? I don't think it ever had the same traction or hype until AOE 2.
Comment by 7bit 16 hours ago
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Comment by LarsDu88 13 hours ago
I still get a kick out of the fact that the units look completely different in the cinematics as they do in the game and even the instruction manual
Comment by kergonath 13 hours ago
Comment by hulitu 10 hours ago
Compared with a lot of ptesent games is luxury: no updates, no bullshit introduction, just play.
Comment by bigstrat2003 15 hours ago
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Comment by chollida1 16 hours ago
What makes Warcraft 2 the apex for you over StarCraft 2?
Comment by jandrese 15 hours ago
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Comment by pa7ch 9 hours ago
As a kid I was shit at it and played customs maps and goofed with the editor. Now I've gone back to find grubby streaming and revealing the depths of the meta evolution, and counters.
I like that even when a strong meta develops people can potentially counter with strategies that aren't as well rounded for long term use but upset the current meta.
Comment by ycombinete 15 hours ago
Comment by AngryData 10 hours ago
Comment by pfdietz 15 hours ago
Oh no, large numbers of people were satisfied. The horror! Will no one think of the elitist minority???
Comment by t_mahmood 11 hours ago
Comment by haunter 14 hours ago
WC3 was peak design with the mod support (maps) where Dota originates from and and it was also the bane of the company. They couldn't monetize it and IceFrog choose Valve instead of them. No wonder that later Blizz games has 0 community support.
Comment by vbezhenar 14 hours ago
Comment by officeplant 12 hours ago
Which first came from Starcraft custom game support and the popularity of Aeon of Strife (AoS) leading to Defense of the Ancients (DotA) in WC3.
Comment by SpaceManNabs 13 hours ago
Icefrog went to blizzard first if i remember correctly. Blizzard kinda told him to make a restricted game, maybe within the sc2 engine, almost for free. Valve saw the value and invested more.
Comment by barfoure 15 hours ago
1) you can find the War 2 for PSX source on Archive. It has all the Windows stuff commented out. It might be possible to uncomment and compile with something like Borland C or Watcom C or whatever they used.
2) the modding scene was phenomenal. Not mentioned is StarDraft for obvious reasons but a counterpart to WarDraft. This is where our story takes a turn and the name Camelot Systems emerges, along with a King Arthur (Andy Bond) who shortly after finishing his comp sci degree went to work for Blizzard and has been with them since. This website is a homage to CamSys (JorSys).
3) War2Bne is a thing to behold. Diablo, Warcraft 2 et al being able to seamlessly chat and DM players across games was pure magic.
Many stories to tell, but we will never step into that river again. Legends never die.
Comment by sjoblomj 7 hours ago
2. Indeed - I'm happy to hear someone know their Blizzard modding community history. To my knowledge, King Arthur never finished his studies as he got offered a job at Blizzard. He worked at Blizzard from around 2000 to 2020. He's now at Dreamhaven it seems, along with former Blizzard CEO Mike Morhaime. And indeed - Jorsys is very much inspired by Camsys =)
3. I think my abuse of overplaying Diablo I on our old 56k modem is what made my parents invest in broadband. I'm happy they didn't make me pay the bills back then.
My long term goal with Jorsys is to put tutorials and mods and make the whole thing accessible for people today and tomorrow. It's all pretty arcane, with tools, mods and instructions barely accessible anymore. Time is limited though.
I don't anticipate creating a community, but if you have anecdotes or stories to share, or want to help out in any way, don't hesitate to get in touch. My email is on Jorsys.
Comment by barfoure 2 hours ago
1) in addition to Kali, people played War2 on MSN Gaming Zone. It was available under the TCP/IP section.
2) before war2bne, you could use a program to change the color of your in game name, and use non-ASCII characters. So people went wild in multiplayer games.
3) I think MPlayer also supported War2? I don’t think anyone played it there.
4) StarCraft modding community was tight knit. Lots of great maps with tools available only to friends of the modders. We see the tail end of this when mappers finally get so good their maps are used by KeSPA and are not possible with stock editor.
5) Warcraft 3 alpha comes around. Warforge server is the first and only private server. The first map editor is leaked, janky but works for alpha. the first tower defense map ever for Warcraft 3 is made by a fellow called Mr123 on Warforge. The rest is history.
Comment by MobileVet 12 hours ago
Comment by chongli 11 hours ago
On his casting YouTube channel he uploads a new commentary and recording of a StarCraft game every day, as well as news about upcoming events and tournaments. He loves to do deep dives and detailed analysis of strategies and the shifting metagame of StarCraft: Brood War, a game that is still going stronger than ever despite closing in on its 3rd decade since release.
Comment by publicdebates 9 hours ago
And although SC1/2 brought genuine improvements in the genre in many ways, there's something so much purer about the high fantasy tone of WC over the scifi tone of SC. Maybe it's just pure nostalgia, but it feels like something deeper, something more real.
Comment by bombcar 9 hours ago
It wasn't until nearly 20 years after WC2 that a 3D game got "graphics that look almost 2D in quality (SC3)".
I think it's also very telling that World of Warcraft made infinity money, but World of Starcraft never happened. High fantasy always lends itself to the "I can make a difference as a mortal man" but sci-fi seems to always trend toward "too big for human consumption."
Comment by wredcoll 8 hours ago
Thinking of popular fantasy sci-fi, this seems like the exact opposite of what actually happens! With the notable exception of lotr (and how many early readers really focused on frodo's struggle anyways?) most fantasy has some kind of superhuman main character that can singlehandedly change the world.
Scifi tends to be a lot more about people like Picard, important and respected but ultimately limited to influencing others to achieve major changes.
Comment by u12 10 hours ago
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Comment by capitainenemo 15 hours ago
Warcraft had more differentiable units and a better story though.
Comment by guerby 13 hours ago
Comment by capitainenemo 13 hours ago
Comment by NortySpock 7 hours ago
Recoil is a fork of the Spring engine (background: Spring made backward incompatible changes; Recoil forked to retain backward compatibility). Beyond All Reason uses the Recoil engine and supplies its own game code, shaders, and assets.
https://recoilengine.org/articles/choose-recoil/
https://recoilengine.org/ (list of games powered by Recoil)
https://github.com/beyond-all-reason
Source: been in the BAR Discord for about a year, have contributed tiny bits of server code to the project, and read a few pull request comments.
Comment by tshaddox 12 hours ago
It's an open-source project that started as a fork of SpringRTS. To my eye it looks nearly like a clone of Supreme Commander.
I watched a few ranked 1v1 games on uThermal's YouTube channel (he's a former Starcraft 2 pro who mostly makes YouTube videos about Starcraft 2). Here's the playlist.
https://www.youtube.com/playlist?list=PL_USFDBbymGUwLPiopP2q...
Comment by capitainenemo 10 hours ago
Was there any particular reason for the fork? There's a lot of Spring RTS projects but they all use the same codebase. http://springrts.com/wiki/Games
Comment by Lapsa 9 hours ago
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Comment by YesBox 16 hours ago
I played through the orc campaign last year and had fun. It's definitely aged, but it makes me wonder if something like that could exist today. Story games are popular, and I think always will be (people like stories).
Instead of a solo protagonist, can we bring back the hero (a la WarCraft III) and their army? Or even the invisible god like WC2?
Comment by thih9 16 hours ago
Comment by amatecha 12 hours ago
Glad to see the art itself was not too badly modified. It's weird though, like the vegetation in the Farm building looks weird. The original version you can tell it's some kind of yellow fruit or vegetable but in the remaster the yellow dots are unusually small and don't really "feel right". Strikes me as AI upscaling rather than hand-crafted editing.
Comment by moribvndvs 15 hours ago
Comment by AdmiralAsshat 10 hours ago
But I will say that WC2 is the last major RTS I can think of with naval combat. After Starcraft streamlined it to be land and air only, it seems the entire industry followed suit. Even WC3 didn't bother bringing ships back, to my memory.
Comment by u12 10 hours ago
Comment by kulahan 10 hours ago
These just aren't considerations in RTS games - they move too fast and the maps are too small. There really isn't a benefit to having a ship with all your planes just outside of the enemy's range - they could sneak attack you, and sending units from your own base really just isn't that much farther.
It's a shame to me that this isn't a more popular genre these days. It's easily my favorite.
Comment by icegreentea2 8 hours ago
Comment by rout39574 10 hours ago
It's got really decent naval combat, with a distinct feel compared to the land and air.
Comment by freetime2 5 hours ago
The other games we were playing at that time were Doom II and various other first-person shooters (Rise of the Triad, Hexen, etc) - which were also pretty incredible. But the WarCraft II experience really took things to the next level with far richer gameplay.
Comment by I_am_tiberius 15 hours ago
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Comment by phire 1 hour ago
Maybe I need to re-download it, and check out the differences. I remember playing those six missions so many times before eventually saving up enough pocket money to buy the game, but I don't exactly remember them being different.
And it's actually six maps, three for each faction.
[1] https://www.mobygames.com/game/57961/warcraft-ii-tides-of-da...
Comment by amatecha 12 hours ago
Comment by nerdix 12 hours ago
There was a very active AOL message board dedicated to Warcraft 2. Most of the active community used other services (Kali, MSN Zone, and later Battlenet when BNE came out) to play the game since AOL's service was prohibitively expensive.
The best part of the community were the clans. Some of them ended up outliving AOL. The biggest one that I remember was a clan named Splintered Orcs Clan (SoC). Actually just found an old forum post written by the founder of SoC. Looks like they tried to branch out into WoW (I was way out of the scene by then)
https://forums.mmorpg.com/discussion/12955/splintered-orcs-c...
Comment by iancmceachern 14 hours ago
Comment by bigstrat2003 15 hours ago
I played the battle.net rerelease of the game, which came out after Starcraft did. The main feature was (obviously) online play, but I believe it had some other SC features backported as well. Had great times as a kid playing in comp stomp lobbies on battle.net!
Comment by mos87 1 hour ago
l'chaim!
Comment by newshackr 16 hours ago
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Comment by mock-possum 15 hours ago
We had to wait until after mom and dad went to sleep that night, then snuck up the hall to install it and play it as quietly as possible.
Comment by bfors 14 hours ago
Comment by mock-possum 15 hours ago
It really does pale by comparison to StarCraft, BroodWars, WC3, and of course the scion of the series, SC2.
It’s a shame how far Blizzard has fallen at this point - this era of RTS died a sad little death a decade ago with Nova Covert Ops.
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Comment by nerdix 12 hours ago
I just posted a comment about how amazing the warcraft 2 community was on AOL. Couldn't remember if they charged per minute or per hour so you just confirmed it for me. I just remember that some kids were racking up insane bills. I had to play on Zone (and then Battle.net when Battle.net edition came out) but I loved the AOL war2 message boards.
Comment by recursive 14 hours ago
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Comment by acheron 4 hours ago
(Yes, that was from Beyond the Dark Portal. Could play it in the game with a "cheat" code or it was at the end of the Redbook audio tracks if you put it in a music CD player.)
Comment by 29athrowaway 14 hours ago
- "Your sound card works perfectly!" https://www.youtube.com/watch?v=q_A1GNx0M9M
- "I am a medieval man" https://www.youtube.com/watch?v=RwWh1xy6gvU (https://wowpedia.fandom.com/wiki/I%27m_a_Medieval_Man)
It was great to play this game when it came out. And it has aged well too. Good gameplay, OST, graphics... never experienced a glitch or performance issue. The only worry was keeping the CD unscratched.
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