VCMI: An open-source engine for Heroes III
Posted by eamag 8 days ago
Comments
Comment by nasretdinov 4 days ago
Comment by ZyanWu 3 days ago
Comment by bombcar 4 days ago
I wish it worked with HotA but it is nice to play natively; though even run through emulators HIII is fast enough.
Comment by notpushkin 4 days ago
Comment by p2detar 4 days ago
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Comment by barfoure 4 days ago
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Comment by hyperpl 4 days ago
While I played and wholeheartedly commend the developers' effort in making VCMI I still prefer the original + HD/HOTA.
Comment by notpushkin 4 days ago
Comment by bbminner 3 days ago
Comment by rasz 3 days ago
CGW issue 144 1996/07 small piss poor banner
CGW 146 1996/09 full page but confusing with only two tiny bad game screens and wall of text
CGW 147 1996/10 - month of release - same wall of text and one slightly better tiny screen
CGW 148 1996/11 half page ad but finally full of good screens and actual description what the game is all about
CGW 151 1997/02 they finally got a hang of this, detailed description of what to expect from teh game
CGW 152 1997/03 CGW 153 1997/04 CGW 156 1997/07 reverting to 148 style
CGW reviewed in very late in 1997/02 giving it 100%.
I cant find any ads in period correct PC Gamer. They reviewed it great, but annual PC Gamer Top 100 1996 didnt even mention it, and 1997 put it far back at 25 https://www.pixsoriginadventures.co.uk/pc-gamer-top-100-1997...
Comment by tarentel 3 days ago
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Comment by IG_Semmelweiss 3 days ago
Comment by vincnetas 4 days ago
Comment by ostwilkens 4 days ago
If the original game had these features, it would likely have gotten me into programming at an even earlier age!
Comment by orphea 4 days ago
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Comment by cryoshon 3 days ago
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Comment by nasretdinov 3 days ago
Comment by iberator 3 days ago