Show HN: Chess on a Donut/Torus and Deep-Dive
Posted by mannymakes 10 days ago
Hey there! I just finished a youtube video explaining our donut chess in detail: https://youtu.be/iRcfHCPFgkM
So I thought it'd be cool to show it off here too- it can be played around with at mchess.io/donut - you can also set up an AI or online game on the site.
This is all indie dev work from a couple friends and myself.
Comments
Comment by hazbot 5 days ago
Bonus points if you hit upon the other 2D projection that is useful (I didn't)
Comment by mannymakes 5 days ago
Comment by SomeHacker44 4 days ago
Rotating the torus eventually hits singularities and I cannot continue the rotation. Maybe use a different mechanism for rotations that do not suffer from "gimbal lock"?
Would also be nice to rotate the torus along the circular axis. That is, rotate pieces/rows from inside the doughnut hole to the outside.
Comment by chedoku 5 days ago
Comment by mannymakes 5 days ago
Comment by sparrish 5 days ago
Comment by mannymakes 5 days ago
Comment by marco_z 5 days ago
Comment by wavemode 5 days ago
Maybe when the page loads the torus should rotate around a bit
Comment by mannymakes 5 days ago
Comment by quuxplusone 4 days ago
Likewise, if someone thought the pieces couldn't be moved, you could idly wiggle the king pawn as a hint to pick it up.
Now, how anybody could look at a chess board and think the pieces were immovable, or look at a 3D torus render and think it was unrotatable, is beyond me. But if it's a real problem, I think idle animation is a good fix.
Comment by fryz 5 days ago
Comment by mannymakes 5 days ago